ROG News
| October 5, 2018
Today is Friday and it’s time to report on the work done.
We ask you to assess this form of little and regular reports about what’s going on, after reading the 4th weekly report. Do you...
ROG News
| September 28, 2018
Let’s start the third weekly report with the discussion about Alpha. It is important for us to make Alpha not only impressive but showing the difference in our level in comparison with the...
ROG News
| September 21, 2018
Friends!
Today is Friday, and 2-nd weekly report is on the air. Here you will find the work on the level design, 3D models, VFX, animations and UI.
I Level design
Mining...
ROG News
| September 14, 2018
Friends! We start the new series of reports on the work done. Reports will be less in size than devblogs, but we are going to publish it more often. There will be one usual devblog for every four...
ROG News
| August 31, 2018
Content:
World and locations;
UI;
Animation;
Programming;
3D models;
Conclusion and plans
1.1. County Unsund – Tulglas city...
ROG News
| August 1, 2018
I. Introduction
Friends!
We would like to tell you a little bit about an important component of the world mood of Reign of Guilds - light. And of course, you know that the mood...
ROG News
| July 20, 2018
Prologue
The teleport system is extremely significant element of forming the scale and structure of the realm.
There are few principles of common truth, that developers...
ROG News
| July 13, 2018
Dear friends!
It’s time to share our progress in the Reign of Guilds development with you in development blog. Today we have prepared extremely interesting, as we believe,...
ROG News
| June 29, 2018
Crafting: creating items and their quality. Part IV
Recently, we described the types of resources available in the Reign of Guilds world, their generation, influence of the Count’s policy on...
ROG News
| June 13, 2018
In the first article about the system of crafting in the Reign of Guilds, we described types of resources and where they are extracted and processed. Today we will tell you more about the...
ROG News
| May 23, 2018
In Part 1 of our notes on the ROG crafting system, we talked about the types of resources, their extraction and processing system.
Now we shall talk about the Count’s role in this...
ROG News
| May 4, 2018
Today we’ll tell you about our crafting system. Description will be divided into 4 parts. So, the first one is devoted to types of resources (raw materials, refining and materials).
In...
ROG News
| April 27, 2018
As you might know we've closed free access to ROG's prototype and decided to make short video of development stage - what was made, how the game has been changed since...
ROG News
| April 20, 2018
We mentioned earlier that one of the specifics of the ROG economic model is the Dynamic vendor balance mechanics. Although this term was partly borrowed from accounting, it has no more common...
ROG News
| March 27, 2018
The atmosphere of the world of Reign of Guilds is something dark and magical. We try to recreate it with all components of the game. You can see this both in the models of weapons and...
ROG News
| March 15, 2018
We, Atlant Games team are glad to announce:
ROG Club time has come
ROG Prototype’s time is over
This means that:
We plug-off live server;
We will turn it on...
ROG News
| March 7, 2018
Dear friends!
ROG’s development lasts almost for a year. For this period we’ve made colossal work and our team has expanded to 15 people and continue to grow. Our biggest pride is that we’ve...
ROG News
| March 2, 2018
Hello there!
Small introduction:
Decent and strong economy system is a gist of every MMO. This also goes to PvP-oriented MMOs in general and to ROG in particular as nobody will...
ROG News
| February 26, 2018
World of Reign of Guilds is place with more than 1000 square kilometers of land area which is big even for 2k18. In our first devblog we’ve mentioned our way of creation...
ROG News
| January 31, 2018
Hi!
Lots of our players have already checked out update №6 and abilities of different vacations. Today we would like to tell you more about these skills.
In the table above you...
ROG News
| January 24, 2018
Hello there! At the end of 2017 we’ve released our first episode of ROG’s development blog. And now, as was promised, we continue to share our progress with you. Today we...
ROG News
| January 18, 2018
Hello there!
We continue to develop Reign of Guilds and today we would like to give you a small sneak peak on some visuals.
Our art designer have prepared some icons of buffs and magic...
ROG News
| January 1, 2018
Hello and welcome to our first ROG dev talks! Thank you for looking into our project, testing new builds and supporting us. At the moment we are doing our best to develop...