ROG News | November 16, 2018
First anniversary report is on the air! Hello everyone and straight to the point. I 3D models Siege towers and hedgehogs Last time we showed ladders not only...
ROG News | November 9, 2018
Reporting Friday is on the air, friends, for the ninth time and right on schedule! Hello everyone and get to the point. Firstly, we want to talk a little bit about an implementation...
ROG News | November 6, 2018
It’s reporting Friday and it’s time to talk about ROG. Hello, everyone, let’s start! I Animations Third person animations with the book of mantra The...
ROG News | October 26, 2018
It’s reporting Friday on the calendar, so settle in and check the results of our work! Hello everyone, let’s start! I VFX We’ve already told pretty much about mechanics of...
ROG News | October 19, 2018
Friday’s on the air and we’re going to talk about past working week with ROG! Hello, everyone! I 3D models Bracelets There are many different bracelets by the end...
ROG News | October 12, 2018
It’s Friday again and welcome back! We keep to the schedule of reports, despite a lot of problems that our team faced in the light of current tasks - assembling of build of the team work...
ROG News | October 5, 2018
Today is Friday and it’s time to report on the work done. We ask you to assess this form of little and regular reports about what’s going on, after reading the 4th weekly report. Do you...
ROG News | September 28, 2018
Let’s start the third weekly report with the discussion about Alpha. It is important for us to make Alpha not only impressive but showing the difference in our level in comparison with the...
ROG News | September 21, 2018
Friends! Today is Friday, and 2-nd weekly report is on the air. Here you will find the work on the level design, 3D models, VFX, animations and UI. I Level design Mining...
ROG News | September 14, 2018
Friends! We start the new series of reports on the work done. Reports will be less in size than devblogs, but we are going to publish it more often. There will be one usual devblog for every four...
ROG News | August 31, 2018
Content: World and locations; UI; Animation; Programming; 3D models; Conclusion and plans 1.1. County Unsund – Tulglas city...
ROG News | August 1, 2018
I. Introduction Friends! We would like to tell you a little bit about an important component of the world mood of Reign of Guilds - light. And of course, you know that the mood...
ROG News | July 20, 2018
Prologue The teleport system is extremely significant element of forming the scale and structure of the realm. There are few principles of common truth, that developers...
ROG News | July 13, 2018
Dear friends! It’s time to share our progress in the Reign of Guilds development with you in development blog. Today we have prepared extremely interesting, as we believe,...
ROG News | June 29, 2018
Crafting: creating items and their quality. Part IV Recently, we described the types of resources available in the Reign of Guilds world, their generation, influence of the Count’s policy on...
ROG News | June 13, 2018
In the first article about the system of crafting in the Reign of Guilds, we described types of resources and where they are extracted and processed. Today we will tell you more about the...
ROG News | May 23, 2018
In Part 1 of our notes on the ROG crafting system, we talked about the types of resources, their extraction and processing system. Now we shall talk about the Count’s role in this...
ROG News | May 17, 2018
Dear friends! Recently we’ve finished one of high tier armor that presents "Steel Master" professional school. When it was created, we moved away from the eastern culture, since it...
ROG News | May 4, 2018
Today we’ll tell you about our crafting system. Description will be divided into 4 parts. So, the first one is devoted to types of resources (raw materials, refining and materials). In...
ROG News | April 27, 2018
As you might know we've closed free access to ROG's prototype and decided to make short video of development stage - what was made, how the game has been changed since...
ROG News | April 20, 2018
We mentioned earlier that one of the specifics of the ROG economic model is the Dynamic vendor balance mechanics. Although this term was partly borrowed from accounting, it has no more common...
ROG News | March 27, 2018
The atmosphere of the world of Reign of Guilds is something dark and magical. We try to recreate it with all components of the game. You can see this both in the models of weapons and...
ROG News | March 15, 2018
We, Atlant Games team are glad to announce: ROG Club time has come ROG Prototype’s time is over This means that: We plug-off live server; We will turn it on...
ROG News | March 7, 2018
Dear friends! ROG’s development lasts almost for a year. For this period we’ve made colossal work and our team has expanded to 15 people and continue to grow. Our biggest pride is that we’ve...
ROG News | March 2, 2018
Hello there! Small introduction: Decent and strong economy system is a gist of every MMO. This also goes to PvP-oriented MMOs in general and to ROG in particular as nobody will...