ROG News | January 25, 2019
If you see Friday on the calendar, it means that ROG is on the air with the reports! Neither more nor less, it’s already 19th report. It was was technical week, as planned -...
ROG News | January 18, 2019
18th weekly report salutes you! We will tell a little bit about siege weapons (to continue the report №15 ), show the castle evolution (to compare with the devblog №5 ), some animations...
ROG News | January 11, 2019
First report in the new year and at the same time the report №17 is on the air! Happy holidays to all and let’s talk again about the ROG development. And this time, we will show a...
ROG News | December 30, 2018
Weekly report №16 - New Year report. We postponed it until the very last minute because we wanted to release it with the first step of pre-alpha, alas. This report will be dedicated...
ROG News | December 29, 2018
15th Friday is on the air and we continue to talk about development. Last report was large-scale in the units of letters. This report we will try to make shorter. I NPC animations...
ROG News | December 14, 2018
Past friday is on the air and it presents another 14th weekly report. Now let’s get to the point. But we should warn that there will be a lot of letters. We will try to tell a little...
ROG News | December 7, 2018
Right on schedule, report №13 is on the air! Hello everyone and right to the point. I  Animations of NPC The point is that these animations of NPC-guards (they are the...
ROG News | December 3, 2018
Another Friday is on the air. Unvarnished, just №12. Hello everyone and get to the point. I  First-person animations with a book No, the reading of the mantra book in...
ROG News | November 26, 2018
Friday is on the air and we open the next ten reports. Hello everyone and cut to the chase! I 3D models Light pants This week we worked on the diversity of light...
ROG News | November 16, 2018
First anniversary report is on the air! Hello everyone and straight to the point. I 3D models Siege towers and hedgehogs Last time we showed ladders not only...
ROG News | November 9, 2018
Reporting Friday is on the air, friends, for the ninth time and right on schedule! Hello everyone and get to the point. Firstly, we want to talk a little bit about an implementation...
ROG News | November 6, 2018
It’s reporting Friday and it’s time to talk about ROG. Hello, everyone, let’s start! I Animations Third person animations with the book of mantra The...
ROG News | October 26, 2018
It’s reporting Friday on the calendar, so settle in and check the results of our work! Hello everyone, let’s start! I VFX We’ve already told pretty much about mechanics of...
ROG News | October 19, 2018
Friday’s on the air and we’re going to talk about past working week with ROG! Hello, everyone! I 3D models Bracelets There are many different bracelets by the end...
ROG News | October 12, 2018
It’s Friday again and welcome back! We keep to the schedule of reports, despite a lot of problems that our team faced in the light of current tasks - assembling of build of the team work...
ROG News | October 5, 2018
Today is Friday and it’s time to report on the work done. We ask you to assess this form of little and regular reports about what’s going on, after reading the 4th weekly report. Do you...
ROG News | September 28, 2018
Let’s start the third weekly report with the discussion about Alpha. It is important for us to make Alpha not only impressive but showing the difference in our level in comparison with the...
ROG News | September 21, 2018
Friends! Today is Friday, and 2-nd weekly report is on the air. Here you will find the work on the level design, 3D models, VFX, animations and UI. I Level design Mining...
ROG News | September 14, 2018
Friends! We start the new series of reports on the work done. Reports will be less in size than devblogs, but we are going to publish it more often. There will be one usual devblog for every four...
ROG News | August 31, 2018
Content: World and locations; UI; Animation; Programming; 3D models; Conclusion and plans 1.1. County Unsund – Tulglas city...
ROG News | August 1, 2018
I. Introduction Friends! We would like to tell you a little bit about an important component of the world mood of Reign of Guilds - light. And of course, you know that the mood...
ROG News | July 20, 2018
Prologue The teleport system is extremely significant element of forming the scale and structure of the realm. There are few principles of common truth, that developers...
ROG News | July 13, 2018
Dear friends! It’s time to share our progress in the Reign of Guilds development with you in development blog. Today we have prepared extremely interesting, as we believe,...
ROG News | June 29, 2018
Crafting: creating items and their quality. Part IV Recently, we described the types of resources available in the Reign of Guilds world, their generation, influence of the Count’s policy on...
ROG News | June 13, 2018
In the first article about the system of crafting in the Reign of Guilds, we described types of resources and where they are extracted and processed. Today we will tell you more about the...