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Weekly report #11
| November 26, 2018
Friday is on the air and we open the next ten reports. Hello everyone and cut to the chase! I 3D models Light pants This week we worked on the diversity of light...
Weekly report #10
| November 16, 2018
First anniversary report is on the air! Hello everyone and straight to the point. I 3D models Siege towers and hedgehogs Last time we showed ladders not only...
Weekly report #9
| November 9, 2018
Reporting Friday is on the air, friends, for the ninth time and right on schedule! Hello everyone and get to the point. Firstly, we want to talk a little bit about an implementation...
Weekly report #8
| November 6, 2018
It’s reporting Friday and it’s time to talk about ROG. Hello, everyone, let’s start! I Animations Third person animations with the book of mantra The...
Weekly report #7
| October 26, 2018
It’s reporting Friday on the calendar, so settle in and check the results of our work! Hello everyone, let’s start! I VFX We’ve already told pretty much about mechanics of...
Weekly report #6
| October 19, 2018
Friday’s on the air and we’re going to talk about past working week with ROG! Hello, everyone! I 3D models Bracelets There are many different bracelets by the end...
Weekly report #5
| October 12, 2018
It’s Friday again and welcome back! We keep to the schedule of reports, despite a lot of problems that our team faced in the light of current tasks - assembling of build of the team work...
Weekly report #4
| October 5, 2018
Today is Friday and it’s time to report on the work done. We ask you to assess this form of little and regular reports about what’s going on, after reading the 4th weekly report. Do you...
Weekly report #3
| September 28, 2018
Let’s start the third weekly report with the discussion about Alpha. It is important for us to make Alpha not only impressive but showing the difference in our level in comparison with the...
Weekly report #2
| September 21, 2018
Friends! Today is Friday, and 2-nd weekly report is on the air. Here you will find the work on the level design, 3D models, VFX, animations and UI. I Level design Mining...
Weekly report #1
| September 14, 2018
Friends! We start the new series of reports on the work done. Reports will be less in size than devblogs, but we are going to publish it more often. There will be one usual devblog for every four...
Reign of Guilds | Development blog #5 and other news
| August 31, 2018
Content: World and locations; UI; Animation; Programming; 3D models; Conclusion and plans 1.1. County Unsund – Tulglas city...
Reign of Guilds | Development blog #4
| July 13, 2018
Dear friends! It’s time to share our progress in the Reign of Guilds development with you in development blog. Today we have prepared extremely interesting, as we believe,...
Reign of Guilds Main Music Theme
| March 27, 2018
The atmosphere of the world of Reign of Guilds is something dark and magical. We try to recreate it with all components of the game. You can see this both in the models of weapons and...
Reign of Guilds | Development blog #3
| February 26, 2018
World of Reign of Guilds is place with more than 1000 square kilometers of land area which is big even for 2k18. In our first devblog we’ve mentioned our way of creation...
Abilities and its stats
| January 31, 2018
Hi! Lots of our players have already checked out update №6 and abilities of different vacations. Today we would like to tell you more about these skills. In the table above you...
Reign of Guilds | Development blog #2
| January 24, 2018
Hello there! At the end of 2017 we’ve released our first episode of ROG’s development blog. And now, as was promised, we continue to share our progress with you. Today we...
Icons of magic and buffs
| January 18, 2018
Hello there! We continue to develop Reign of Guilds and today we would like to give you a small sneak peak on some visuals. Our art designer have prepared some icons of buffs and magic...
Reign of Guilds | Development blog #1
| January 1, 2018
Hello and welcome to our first ROG dev talks! Thank you for looking into our project, testing new builds and supporting us. At the moment we are doing our best to develop...
November: last 2 months results and further plans
| November 11, 2017
Dear friends! Almost 2 months we were very quiet and did not release any updates. And there were reasons for this. Actually, we were not intended to post any news before the Update # 5. But...
Stage VI? Stage VII? DONE!
| June 5, 2017
Finally! Time flies, and there are more and more news! And it is time to share them with you. Very soon everybody will be able to join the test of the prototype, where each aspect of...
Stage V? DONE!
| May 20, 2017
Dear Friends, I think one good news this week is just too little (here I am talking about the new location by the way). So here is another one: The Stage V is left behind. It was...
As a follow-up to the post “New location”
| May 19, 2017
Here are extra newly hot screenshots from our hot editor. 22 days of work, 9 km. sq., changing of weather, day and night cycle. One thing remains the same: it is the joy of what we see done....
New location for the prototype
| May 14, 2017
While we are working hard to fix bugs from “Stage V”, the work on our own new location for the prototype is coming to end. Among other things, it is the changing of day and night cycle, as well...
Half of the prototype is DONE
| May 2, 2017
Dear Friends! The journey to complete half of the prototype is over. Really a lot has been done within limited time frame. The developers are working almost without day-offs.