Dear friends!

This patch includes the updates deployed during last weekend's maintenance. It marks our first full-fledged update following numerous hotfixes.

Our primary focus has been on one of the most requested changes from the community: the PvP flagging system. Alongside it, we've made adjustments to the related karma system. Unfortunately, we've also had to address several vulnerabilities that were exploited by players.

Now, let's move on to the detailed changelog.

Flagging System

In response to numerous requests from our community, we have quickly developed a PvP flagging system. Its goal is to allow players to defend themselves in the open world without losing karma:

  • Applies only in Yellow Zones: These are areas where killing another player can result in karma loss;
  • The "Aggressor" Status: A character who deals damage to another character in a Yellow Zone receives the "Aggressor" status (buff) for 10 minutes. This is visually indicated by a red dot above the character's head. Each subsequent damaging action refreshes the duration to 10 minutes. Any player can kill an "Aggressor" without losing karma. The "Aggressor" status is removed upon death. Dealing damage to a player with the "Aggressor" status does not give the attacker the "Aggressor" status.
  • The "Killer" Status: A character who kills another character in a Yellow Zone receives the "Killer" status. The key difference from "Aggressor" is that this status is not removed upon death;

The next step will be to assign the "Aggressor" status for applying harmful debuffs as well.

New Karma Penalties

  • Karma penalties for killing another player now scale based on the level difference between the killer and the victim::
    • A difference of 10-19 levels: penalty multiplier of 1.5x.
    • A difference of 20-29 levels: penalty multiplier of 2x.
    • A difference of 30-39 levels: penalty multiplier of 3x.
    • A difference of 40-49 levels: penalty multiplier of 4x.
    • A difference of 50-59 levels: penalty multiplier of 5x;

Added

  • Crafting order NPCs and NPCs that exchange Mastery Tokens for special tools have been added to all cities on the Eastern Continent;
  • Butcher and Hunter quests have been added to the T2 (Pyntreff and Tulglasse) and T3 (Lynland and Cadarn) settlements;

Changed

  • Dodge Physics Adjustments: side dodges: speed has been increased, and the distance has been slightly increased, backward dodge: distance has been increased, and the speed has been slightly increased;
  • The combat tutorial stage on Revulet Island has been relocated to the arena;

Fixed

  • A critical vulnerability has been patched.
  • The effect from the campfire on the event version of Fazira now lasts for 1 minute.
  • Fixed a bug with the "Balm" powder.
  • Fixed issues with the cooldown durations for "Delivery" quests.
  • Localization fixes have been made.

Abuser Bans

Unfortunately, for the second time this week, we are dealing with the abuse of an exploit/mechanic (in this case, leaving the tutorial island).

This vulnerability was quickly patched on Sunday morning, and the accounts of the offenders have been banned.

Our response to the violators will be slightly less lenient than the first time:

  • A one-week ban for their main accounts.
  • Rollback of all assets obtained through the exploit.
  • An additional penalty of 50% of the confiscated amount.
  • Permanently banned "throwaway" accounts.

Arguments such as "It was an accident" or "I only tried it once!" are unacceptable, as our logs clearly show hundreds of repeated actions by the same users.

We deliberately chose not to use fake items with zero value for the tutorial, as many games do. Unfortunately, a number of players decided to take advantage of this.

Blocked Accounts:

  • EU - 10;
  • NA - 9;
  • CIS - 7;

Our Week’s Plans, 12/08 — 12/14

Astrologers have declared it a week of UX improvements:

  • A loading screen with a progress bar when entering the game and when loading levels.
  • Fixing issues with the "Still in game" character lock that occurs during logout (extra 20 seconds) and client crashes (extra 2.5 minutes);
  • Adding filtering options in containers (by item type + item level);
  • Improvements to the in-game mail system (updated interface, new sound notifications, and it now opens automatically in Green Zones);
  • Revising naming conventions for in-game items to be more unified;

Fixes:

  • Dungeons;
  • Chat;
  • Map markers;

Content:

  • Adding new quests: some will replace the old ones that were removed (due to being on the old quest system), and some will be brand new. This will be especially noticeable in T2 and T3 settlements;
  • T2 and T3 counties: Adding missing mobs, quests, and NPCs;
  • Fixing various bugs and discrepancies related to mob tiers and their loot tables;

In conclusion, we would like to thank the community for their active feedback. We also want to remind you that we have updated our roadmap, where the upcoming week of the current chapter is always broken down in more detail.

This week, we will raise several discussion topics. The main one will be the approach to dividing Dwarrhan into zones (Yellow/Black, and possibly an Orange zone for PvP invulnerability).

Best regards,

Atlant Games Team