Dear friends!

Along with some minor tweaks based on your feedback, this patch includes some important updates we'd like to share. But first, a quick heads: "Teleportation System 2.0" is already in testing and developing alongside our new location.

Exploits and Punishments

Over the past two weeks, we've identified and fixed two methods of illegal item duplication. These weren't widespread, but two specific groups were knowingly using them.

For one exploit (taler duplication), we had no trouble fixing it—the vulnerability was patched within an hour of discovery, and 9 accounts were banned. The second exploit, however, required us to get feedback from the blocked accounts.

The February 28th patch resolved the second vulnerability. Player accounts that reached out to us, as well as those who provided detailed descriptions of the exploit, been unblocked—with not only the illegally obtained items removed but also with additional penalties applied.

(CIS) Server Connection

Brief update:

  • We've temporarily rented 3 additional physical servers (different DC/hoster, alternate routing paths) and will gradually migrate CIS UE4 servers to them as they come online;
  • CIS server structure remains unchanged since launch—all game servers and backend still reside in Moscow DC;
  • All UE4 servers maintain stable 30 FPS with physical server load under 10%;
  • Connection issues began emerging on Feb 16 and have grown daily;
  • On Feb 28 we applied temporary network parameter adjustments to relax late-packet filtering between client and UE4 server
    • During the Feb 28 exploit fix, we added extra packet-loss validation to prevent similar abuse—this patch temporarily triples that threshold to ease connectivity;
    • This patch temporarily triples that threshold to ease connectivity;

Elixirs

  • T1 Enhancmenr Elixirs now require 2 times fewer Magistrate Bills and 3 times fewer seals to craft;
  • Raw material spawn density (wood, stone) has been increased 2–3x to match mines, with respawn time reduced by 60% to align with mines;
  • All users have been sent 3 chests containing Tier 1 elixirs of their choice;

Castles and Castle Elixirs

While debates continue over Blue and Red phase durations, we've made minor adjustments and set temporary values that affect capture dynamics.

  • Fort burn time on Royal castles reduced from 10 to 8 minutes;
  • Capture speed per character at a point increased from 2% to 2.5%;
  • Maximum point capture speed increased from 10% to:
    • 15% — arsenal and parade ground;
    • 20% — fort;
    • Dungeon remains unchanged — 10%;
  • Максимальная продолжительность заливки:
    • level 90 castle — 5 days, 60 — 4, 30 — 3;
  • Red phase duration:
    • Regular elixirs: level 15 castle = 45 min, 45 = 50 min, 75 = 55 min;
    • Royal elixirs: level 15 = 50 min, 30 = 60 min, 45 = 55 min, 60 = 70 min, 75 = 60 min, 90 = 80 min;

Fixes

  • 2 client crash causes addressed;
  • Fixed the two-handed sword crafting recipe, which incorrectly required unprocessed logs;
  • Fixed an issue preventing completion of the cloth-making tutorial quest;
  • Corrected the Concentrated Eclipse crafting recipe;
  • Fixed the name of the T12 Concentrated Balm powder;
  • Repair Scrolls can now stack up to 1,000;
  • Fixed an issue where items purchased from the in-game store could drop out of inventory;

In-Game Store

  • Elixirs in the in-game store are now sold via chests containing 1 of 7 elixirs to choose from;
  • The batch sizes for elixirs eligible for permanent discounts of 20% and 40% have been reduced to 10 and 25 units, respectively;
    • i.e. when purchasing 25 chests with a 40% discount, players can select the desired elixir type upon opening each chest;
  • Repair Scroll batch sizes eligible for permanent discounts of 20% and 40% have similarly been reduced to 10 and 25 units, respectively;

Best regards,

Atlant Games Team