Dear friends,

PT #2 did not go as smoothly as we might have wanted. The main reason for it is obvious to anyone who actively participated. It was due to server crashes caused by low-level engine code.

Because of the issue, we had to extend the testing up to February 16, after which we directed most of our efforts toward finding its cause. Omitting the details, we have fixed the problem and are now eagerly preparing for PT #3.

This patch is an intermediate one. For the most part, it includes our response to the feedback and fixes, including the abundance of work on the backend. After all, it was responsible for the majority of game server crashes

One more time, we want to thank everyone who participated in PT #2 and the ROG Club for their testing of technical builds after the playtest was over.

We will soon announce the date of PT #3 and tell you about its planned vision.

ROG’oms up!

Changes

  • Server part | Backend
    • Added:
      • Monitoring and forced shutdown of “frozen” game servers;
      • Game server communication manager 2.0;
      • Moved to a new DBMS having updated the php scripts;
    • Changed:
      • A system that informs the client of server status;
      • Server MasterManager will also be responsible for controlling backend services;
    • Fixed:
      • (Crash) Container inside real estate;
      • Errors of weather manager;
      • Service library memory leaks;
  • Client part
    • Fixed:
      • Saving controls settings after quitting the game;
      • After leaving the tavern control inputs could have become broken;
    • Optimized:
      • FPS in the game increased by 15-30% depending on the scene;
  • Rivulet Island:
    • Added:
      • New quest givers and quests;
    • Changed:
      • Increased the number of AIs to 350, named mobs not included;
      • The amount and quality of loot increases with the level of AIs (from South to North the farther you go from the village);
  • Combat system | Magic | Equipment:
    • Fixed:
      • Wrongly calculated buff durations after heated casts
      • Powder heating only used mana, ignoring all other resources necessary for casting;
      • An issue with activation powders from the hotbar;
      • Blocking with a shield did not increase MD;
      • Magic impact VFXs;
  • Character| Vocations & Abilities | Quests
    • Added:
      • Environment damage system fire/water/etc.);
    • Changed:
      • Stat and attribute multipliers caused by various effects;
      • MD/PD bonus from dodging is now a tech buff;
      • The character will not receive a quest reward if there’s no room left in the inventory;
    • Fixed:
      • Camera jittering with logging in the server;
      • Unequipping stuff when accepting;
      • The tech buff of “Tabula Rasa” disappeared on death;
      • Inability to open real estate container again after it has been opened once;
      • Rendering weapons on the character model depending on its position in the hotbar;
      • Restriction to opening a pouch before it has been equipped;
      • Character didn’t receive any money for quests;
      • Issue with equipped weapon when teleporting using a token;
      • Equipping while dodging causes to lose control over the character;
      • Quests on killing named mobs;
      • Completing of repeatable quests without fulfilling the objectives;
  • Parties | Guilds:
    • Added:
      • Adding to the party via the chat automatically creates a new party;
    • Fixed:
      • A number or errors related to party members transferring between servers;
      • Leaving a party;
  • AI | NPC:
    • Added:
      • Global AI spawner manager to control the number of AIs in the server;
      • The information in AIs nameplates indicating the level difference between mobs and player character;
    • Fixed:
      • Some AI would spawn underground;
    • Optimized:
      • The frequency of ticks and replications;
      • The density of navigation grid;
      • All the dynamic navigation grid is stored in server RAM;
      • After spawning most of the AI will stay put on their positions;
      • AI that are allowed to move have their own navigation system;
  • Map & Compass:
    • Added:
      • Map icon will automatically adjust to the scale of the map;
      • Icons for teleports and roadside taverns;
    • Fixed:
      • Issue with showing the custom marker on the map;
  • Items | Crafting | Trade
    • Added:
      • Items dropped from the inventory will no longer simulate physics so they will no longer fall through the ground;
    • Changed:
      • All items dropped from inventory are “packed” in small bags;
      • New item spawning system that excludes the possibility of them falling through the ground and spawning in the same place two at a time;
    • Fixed:
      • Unpredictable resource requirements to craft powders of level 2+;
      • Some animal skins couldn’t get refined;
      • Quality system (requirements);
  • UI | UX | Visuals| Localization:
    • Item tooltips:
      • Added missing data to all types of items;
      • Requirements that the character doesn’t meet are now highlighted;
      • Fixed the incorrect influence of tear & wear/quality systems on durability/base/attributes/requirements;
      • Fixed the incorrect display of of defense stats when blocking;
    • Added:
      • SFX in crafting menus;
      • Information about how character’s height influences their stats;
      • Environment SFXs;
      • Links to Discord and Youtube in the starting and main menus;
      • A number of icons for buffs;
    • Fixed:
      • Quitting to the main menu caused the crosshair to disappear until pressing Tab;
      • Zone icons that inform about karma rules in the zone;
      • Storekeeper in the tutorial could play the phrases of Mentor and vice versa;
      • The order of attributes in the respec window;
      • Localized map legend;
      • Localized quest objectives;
  • Bugtracker & Other fixes:
    • 0000377: Server crash because of the incorrect logging of interaction with items;
    • 0000380: Incorrect bounds of NPC elements (hair disappearing, etc.);
    • 0000365: Incorrect bonuses and stamina depletion when dodging;
    • 0000364: Purification powder did not work with all 7 buff slots occupied;
    • 0000359: Nettle and dandelion could spawn in the same position;
    • 0000363: Training dummy could “die”.