Briefly on the state of the project and our plans:

  • The current world situation did not spare us. We had to come up with the only possible decision - cut some content and features to release in early access as soon as possible;
  • However, these are the features (some are already being tested, others are in progress) that will be included in early access:
    • Taxation of castle territories;
    • Count (taxation & county expenses that make its territory more attractive to players);
    • Market square;
    • Buyable real estate;
    • PvP Leaderboard for the Arena;
    • Instances (public & private);
    • Castle capturing including its instances i.e. server division;
  • Regarding the map of the kingdom, it will include:
    • 4 counties (2 in the East & 2 in the West);
    • A new island that will be a continuation of the tutorial after leaving the tavern;
  • Our new roadmap includes some more details [https://trello.com/b/KYM9Lunj/reign-of-guilds-roadmap];
  • Before early access we are planning to hold at least 3 open playtests. The first one is scheduled for December this year;
  • Beside that, we are going to distribute a lot of free keys on the forum, for testing between the open playtests;
  • Early access itself is scheduled for the end of the winter;

Preparing a project that accumulated so many features is no easy task for a studio our size. We do realize that there are going to be some rough edges that we’ll do our best to fix.

The thing we will appreciate most of all is your support.


Now, let’s get down to the patch and have a good weekend!

ROG’oms up!

Change List 0.90.160 from 09/12/2022

Changes

  • Server Part | Backend
    • Added:
      • Disconnect controller;
      • A system controlling transitions between instances and Dwarrhan;
    • Changed:
      • The project was updated to the version 4.27.2 of UE;
      • Receiving and processing of several TCP-packages on the game server;
      • The operation of World Origin Rebase and Seamless;
      • In-game time requests;
      • During transitions, the character on server is created in advance;
    • Optimized:
      • Improved server stability;
      • AI navigation paths and their consumption of RAM;
      • PHP part – changes and optimization of the entire architecture;
    • Fixed:
      • Server crashes (х2 inventory, 1х abilities);
  • Client Part
    • Added:
      • Added FSR2 support (increased FPS from 15 to 40% depending on the chosen preset and system);
      • 165 Hertz monitors support
    • Changed:
      • Removed Vulkan support;
  • Menu | Chat | Log
    • Added:
      • New settings menu with enhanced functionality and new presets;
    • Changed:
      • Refactored combat logs and notifications;
    • Fixed:
      • Issues with sending messages in guild chats;
      • An issue with chat tabs that appeared on deleting all the tabs.
  • Character | Vocations & Abilities | Quests
    • Added:
      • Buff System 2.5: having a certain buff active and on doing certain actions, players can passively place buffs or debuffs;
      • Experience abuse prevention system;
      • The system of bonuses / maluses to experience for killing / not killing certain targets;
      • The system for prohibiting teleportation with certain types of items in the inventory;
      • Buffs that allow leveling up attributes with discounts;
      • Separate personal save files for each character on the client;
    • Changed:
      • Attach direction depending on the character’s motion direction;
      • Updating dynamic quest coefficients for normal servers;
      • The character won’t save twice on being disconnected;
      • Ladder system (can’t climb with a weapon in hand, while in use the ladder has collision turned off);
      • Turned off the hotbar queue, added an effect that hints that it is impossible to swap the item in hand;
    • Fixed:
      • The system for checking the totals of attributes when spawning the character in the world;
      • Issue with loading buffs from the DB;
      • Issue with loading a character’s default appearance from DB, after which the character would spawn;
      • Issue with displacement change in World Origin Rebase;
      • Issue with saving quest progress;
      • Issue with displaying quest;
      • Appearance editor issues;
      • Issue that prevented vocation abilities from loading correctly;
      • Characters received no magic level experience for hitting mobs or players;
      • Incorrect info in ability tooltips;
      • Quest descriptions to support DQB system;
      • Unequipping while backing up;
      • Issues with attribute respecialization;
      • Receiving experience for placing (de)buffs;
      • Gradual fixing of other issues;
  • Map & Compass
    • Added:
      • Displaying group members on the map and compass;
      • Displaying quests on the map;
      • Quest journal opens on clicking on a quest mark;
  • Items | Craft | Trade
    • Fixed:
      • Container trace system;
      • Issue with adding items in the trade window;
      • Item tooltips wouldn’t update as items lost durability;
  • Party
    • Added:
      • New service for parties to support working between servers
    • Optimized:
      • Added a more server-wise optimized party HP system and its replication for party members;
    • Fixed:
      • Issue with sending messages in party chats;
      • Issue with deleting information about parties from the server;
      • Issue with receiving information on parties after a Seamless transition;
  • Fixed (other):
    • BT-0000308: Character model did not disappear on dying;
    • 0000322: Pot would disappear when brewing powders;
    • 0000323: Choosing DirectX version;
    • 0000324: The very first quest;
    • 0000325: Items would disappear from hotbar slots, and other hotbar issues;
    • 0000326: Character could brew powders of much higher level from the same recipe;
    • 0000327/0000335: Bank worked incorrectly;
    • 0000328: Bank window would close on its own;
    • 0000329: The pot did not detect ingredients in the inventory;
    • 0000332: Some herbs would soar above the ground;
    • 0000333: An issue with HP buff;
    • 0000340: Incorrect display of markers on the map;
    • 0000341: HoT and MoT powders stopped working unexpectedly;
    • Stickmen would walk backwards to the spawn spot in their defense stance;
    • Skins and their drops;
    • Questgiver widget wouldn’t update correctly;
    • Client crash when using a number of symbols when creating a guild;
    • Sky jitter when processing World Origin Rebase;
    • Video memory allocation setting;
    • Motion blur for high resolution monitors;
    • Karma slots did not update with karma changes;
    • One of the unfair ways to get talers;
    • Issue with World Origin Rebase for dissipate effects;
    • A number of issues with the new ladder system;
    • A number of issues connected to the priest;
    • An incorrect operation of aggro-lists;
    • AI: after killing the named mob for the first time, only named mobs would spawn instead of minions;
    • AI: guards animations;
    • AI: the damage received from castle guards;;
    • Artifacts of grass types;
    • Input delay when spawning the character on the server;

Game World

General

  • Changed:
    • Removed the vegetation that spoiled the appearance of the environment;
    • T1 roads in the state of “utter desolation”;

Rivulet Island

  • It is a LVL 2 tutorial location;
  • The character will appear on the island on leaving the tutorial tavern;
  • Just like with the tavern, there can be multiple identical islands (instances);
  • Unlike the overworld, the island is a PvP-SafeZone, except for the castle that is a BlackZone;
  • Upon completion of the crucial quests, the character will be able to choose a token that would take them to one of the settlements in Dwarrhan;
  • It is much more tightly packed with mobs, unlike Dwarrhan. Players’ actions will also have a weaker effect on its ecosystem;;
  • Includes following locations:
    • Village;
    • Lumber Camp;
    • Mine (without the underground level);
    • Abandoned Castle;

Daerkunn County

  • Added:
    • A waterlogged area around the abandoned lumber camp near Harbur;
    • A drowned portal on the island where the player appears for the first time;
  • Changed:
    • Added towers in the forts of the castles in the county;
    • The vegetation in settlements was made thicker;
  • Fixed:
    • Other minor visual issues;
    • Road collision (to prevent character feet from drowning in the mesh);

Gwasgar County

  • Added
    • City;
    • Village;
    • Trader and refiner NPCs in the settlements;
    • Refiners in the locations of refinement;
    • Resource spawners in the locations of extraction;
    • Herb spawners all around the county;

Tanlud County

  • Added
    • Village;

UI/UX

  • Added:
    • Display of bonuses / maluses in vocation tooltips;
    • Overrides for sliders;
  • Changed:
    • Passive skills cannot be dragged out of the window;
    • Vocation ability tooltips now include the information whether it is passive or active;
    • The location and size of nameplates;
    • Weather: turned off drizzle;
  • Fixed:
    • Incorrect displacement in the current zone window;
    • Incorrect guild ranks;
    • Minor issues;

Visuals

  • Added:
    • Trails and blood particles on the ground after hitting a player;
  • Changed:
    • The approach to the lighting in the game;
    • Blood splashes;
    • The intensity of color and glow of blood;
    • The distance fog in the world is now much closer to the player;
    • The parameters of the lamp posts that turn off at night;
    • Third person camera will not crash into players, NPCs and lamp posts;
  • Fixed:
    • Issues with the night sky;
    • Shimmering hair of NPCs;
    • The tutorial map didn’t have a skybox;
    • The roads could glow in the morning;
    • Glowing swamps;
    • Glowing character material;