Just like in two previous updates, we concentrated on fixing issues and polishing the project. Some new mechanics:
- Arena (1.1): 2x2 arena fights;
- Improved the physics of the combat and magic systems;
- New chat (not just UI/UX, but also the backend);
- Party (1.1): experience distribution for party members;
ROG’oms up!
List of Changes 0.87.110 from 18/08/2022
Temporary changes:
- Turned on x5 experience rates;
- Translucent clouds on the map, showing an area that is not supported by the servers (moving into the clouds = falling through the landscape);
- Emergency respawn button;
- Skip tutorial step button;
Changes:
- (Fixed) Crashes:
- Server (Inventory);
- Server (World Container);
- Server (Buff System);
- Client (Abilities);
- (Fixed) Seamless:
- An issue with getting the information about the party after the transition;
- Main menu / chat:
- (Added) Chat tabs can be moved;
- (Added) Chat tabs can be closed via the context menu;
- (Fixed) The duplication of hot keys assigned to chat tabs;
- (Fixed) Chat tabs spawned infinitely;
- (Fixed) Sending messages in the party chat;
- (Fixed) The update of the character list in the characters menu was delayed from time to time;
- General:
- (Added) Scheduled character back up system;
- (Changed) Map (2.3):
- Locations of vocation schools will be displayed on the map after joining them;
- Map detailing system: compass mark appears at N meters before the object and disappears at N meters when approaching it;
- (Changed) Max interact distance calculation system;
- (Changed) Max interact distance calculation system;
- (Changed) Increased the timeout to load the world;
- (Changed) Item types for vendors;
- (Fixed) Collision volumes that didn’t allow nicknames to show up;
- Character:
- (Changed) Accumulation of HP / MP for PHYS and MAG lvl, respectively;
- (Changed) Jump height increased from 1 m to 1.5 m;
- (Changed) Refactored and optimized item requirements system;
- (Fixed) Satiety – incorrect calculation of effects (both bonuses and maluses);
- (Fixed) A “jump” when changing the height of the character (during creation) and, as a result, twitching of the character capsule during the game;
- (Fixed) Characters stopped on opening UI windows;
- (Fixed) Incorrect display of passive bonuses to defense from shields;
- Combat system / Magic:
- (Changed) Combat system 3.1
- Now one direction of attack corresponds to one direction of movement;
- The number of sphercasts at the angle of attack is increased 1.5 times;
- The number of spherecasts on piercing attacks has been reduced;
- Sprint attack for 1H weapons is now a separate type of attack with its own +/-;
- 1H attack speed with weapons is significantly slowed down;
- Adjusted 2H attack speed of swords, axes, and maces;
- Magic 2.2:
- Added EOT buffs – HP/MP regeneration;
- Added a delivery method that allows a character to apply technical buffs to another character;
- When updating a buff, the order of buffs will not change;
- Added a dispel effect on miss with (de)buffs;
- Added a dissipation effect on hit with an unsuccessful application of the (de)buff;
- Improved SFX/VFX setup for delivery methods and magic finishers;
- Changed the shape of the affected area for AOE powders;
- (Fixed) Blocking with a shield in PvE did not provide a bonus to defense;
- (Fixed) Heating powders restored mana instead of spending;
- (Fixed) Crash when using powders while sprinting (jittering);
- (Fixed) Magic effects are no longer detached from hands when using powders;
- (Fixed) Crossbow could sometimes be incorrectly attached to the character model;
- (Changed) Combat system 3.1
- Party (1.1):
- (Added) Experience distribution system for party members;
- (Added) Distance influences experience distribution and party members’ nickname display;
- (Changed) Service requests for parties;
- (Fixed) Bug with clearing information about parties from the server;
- Tutorial:
- (Added) A check if the tutorial was interrupted;
- (Fixed) It was impossible to complete a tutorial stage with the stickman after dying and the stickman would still aggro from behind the door;
- (Fixed) The code that checked whether the player has the items necessary to complete a stage;
- Loot/Items/Resources/Refinement/Craft:
- (Changed) Resource/Herb spawners (1.3):
- (Optimized) Refactored and optimized the server part;
- (Changed) The timer for the next spawned item;
- (Fixed) BT-0000317: Two and more items could spawn in the same spot;
- (Fixed) Some items could fall through the ground when spawning;
- (Fixed) BT-0000313 Herbs spawned with an incorrect rotation;
- (Fixed) Issues with wrong items breaking;
- (Fixed) Recipes in the recipe book were not displayed in the crafting window;
- (Fixed) Fabric refiner did not refine fabric;
- (Fixed) Wheat and barley no longer stack;
- (Fixed) Merchants couldn't recognize item types, causing them to sell and buy at the wrong prices;
- (Fixed) Skins can no longer be split into smaller skins;
- (Fixed) BT-0000315: Infinite metals in the refinement functionality (merging);
- (Fixed) BT-0000314: powders of different levels merged in inventory when brewing;
- (Changed) Resource/Herb spawners (1.3):
- AI:
- (Changed) The wolf is no longer aggressive towards other mobs;
- (Fixed) BT-0000312 AI could get stuck instantly after being spawned too close to static objects;
- (Fixed) Issues with named mob spawning;
- (Fixed) Named mobs respawn timer now starts from the moment they die;
- (Fixed) The way wolfs’ dead bodies behaved after death;
- (Fixed) BT-0000311: AI does not restore HP when returning to the spot;
- Visuals:
- (Added) Different tones for jump sounds;
- (Added) New tree LODs;
- (Added) Phys. material for mountains;
- (Changed) The night has become brighter by about 15%;
- (Added) A tech buff that indicated that the player can redistribute attribute points (Tabula Rasa);
- (Optimized) Landscape material;
- (Optimized) Material of the border of the Seamless transition;
- (Optimized) Material textures of all trees;
- UI/UX:
- (Added) Priest's Window;
- (Added) Context menu in the group window;
- (Added) Context menu in the guild members window;
- (Added) Cell effect when moving an item in the inventory;
- (Added) Buff frames showing dispel resistance;
- (Added) Smooth animations for zone information popup;
- (Added) Information about the features of the item in the resource tooltip;
- (Added) Different icons for professions in the crafting window;
- (Added) Automatic focus input in the price field when adding an item to the trade;
- (Changed) The position of the amount of currency in the inventory cell;
- (Changed) Design of current location designation;
- (Changed) Design of notification about entering a new location;
- (Changed) Interface of some containers;
- (Changed) Attribute window interface;
- (Changed) Status bars in the attributes window;
- (Changed) Chat UI;
- (Changed) UI of castle filling window;
- (Changed) UI of the crafting window;
- (Changed) UI of adding items to the exchange window;
- (Fixed) Recipe bag inventory display;
- (Fixed) Priest's window no longer closes after buying indulgences;
- (Fixed) The context menu was not hidden when clicking on the header;
- (Fixed) Incorrect display of talers in the priest's window;
- (Fixed) Shifting buttons in the quest log;
- (Fixed) The character stopped when interacting with character windows;
- (Fixed) Bug with player movement while chat is active;
- (Fixed) Some buttons in the character editor were stretched out;
- (Fixed) Bug of endless appearance of notifications about entering the zone;
- (Fixed) Errors in displaying quest icons on the map;
- (Fixed) A bug due to which there was no sound of footsteps on low graphics settings;
- (Fixed) Crash when calling some powder tooltips;
- (Fixed) Infinity icon in buff bar;
- (Fixed) Shift+Alt interrupts input when entering text;
Game World
(Content and balance) General
- Added:
- New NPC banker that gives access to the character's personal vault;
Fixed: - In some locations, deer did not drop any loot;
- New NPC banker that gives access to the character's personal vault;
(Environment) Oer County
- Added:
- Draft version of the county capital city;
(Environment) Daerkunn County
- Added:
- Locations of processors and processors in the city of Daerkunn:
- Smelter;
- Alloy smelter;
- Leatherworker;
- Tanner;
- Carpenter;
- Weaver;
- Fabric weaver;
- Brewer;
- Miller;
- Locations of merchants and merchants:
- Tavern;
- Weaponsmith;
- Traveler;
- Dummy NPC in the interiors of the city and arena;
- An NPC banker who gives access to a personal vault. At the banks of Harbur and Daerkunn;
- Locations of processors and processors in the city of Daerkunn: