Friends, this major update introduces several new mechanics and locations—but first, a word on our immediate plans.

Beyond hotfixes, our primary focus will be on rebalancing. We've already begun actively gathering community feedback, with the main priority being a reassessment of the current attack/defense imbalance. While we continue collecting input on how best to address this, we're considering several options:

  • Reverting armor bonus/malus values to their previous RD-era state—i.e., the more Physical Defense (PD) an armor piece grants, the greater the penalty to Magical Defense (MD);
  • Reverting penalties on enchantments—particularly forced ones—to their former values, where enchantments more heavily penalize the opposite stat;
  • Gradually restoring previous secondary stat requirements for small armor sets and jewelry;
  • Introducing passive effects tied to damage types and weapon classes (bleed, armor penetration, stun, etc.);

Join the ongoing balance discussions—and share your thoughts on the new changes in this patch!

Previously announced compensation and rollbacks for castle/guild owners::

  • All CIS accounts receive 7 days of titles (Chevalier and Merchant);
  • Castle owners, guilds, and their members are rolled back to 04:00 MSK, March 19, 2026;
  • Level 15/45/75 castles will remain occupied until approximately 21:00 MSK, March 25, 2026;
  • Level 30/60/90 castles will remain occupied until approximately 21:00 MSK, March 26, 2026;

The Island of the Brave

The Island of the Brave is a location offering unique rewards and challenges for experienced players with level 60 characters.

  • Rewards:
    • Stat rings—featuring bonuses to Health, Mana, Energy, Physical Attack, Physical Defense, Magical Attack, and Magical Defense—which can also be enchanted;
    • Rings are assembled from fragments dropped as rewards for defeating enemies on the island;
    • Rings come in five tiers: the first tier is crafted from fragments, while subsequent tiers are obtained by merging rings of the previous tier.
  • Restrictions:
    • Leaving the village on the island requires the active "Adventure" effect, obtained by activating a "Ticket" item;
    • Tickets come in three tiers: T1 grants 1 hour of effect duration, T2 — 6 hours, T3 — 12 hours;
    • Each day, players receive 30 minutes of free island time, which is consumed first before ticket duration is used;
  • Challenges:
    • Any death on the island reduces the "Ticket" effect duration by 30 minutes. A ticket fragment also drops from the fallen player, which can be sold or combined with other fragments to craft a full ticket;
    • The island's harsh tropical atmosphere takes a toll on equipment, accelerating wear at 10 times the normal rate, with an additional 1% durability loss upon death;
    • The island teems with dangerous enemies—one wrong step can easily lead to a swift demise;
  • The location:
    • The Island of the Brave is a reworked version of Stream Island—familiar to many as the old tutorial area.
    • The entire island is covered in a vibrant, rain-drenched tropical rainforest biome;
  • Enemies and Boss Mechanics:
    • Main boss — Tropical Leshy:
      • Unlike conventional bosses, the Leshy can spawn anywhere on the island and freely roams its entire perimeter;
      • Respawn time is 24 hours—but defeating enemies across the island accelerates his return. The stronger the foe, the more it reduces the time until the Leshy reappears;
      • He features unique mechanics and never returns to a spawn point under any circumstances;
    • Miniboss:
      • Battle Frog — a master of martial arts whose skills would make many warriors of Dwarrhan envious;
    • Regular Enemies:
      • Tropical Stickman — a small, elusive kamikaze (no nameplate) that explodes near its target;
      • Tropical Menada— far more dynamic than her Dwarrhan counterpart
      • Tropical Spider — faster and more aggressive than its mainland relatives;
    • All enemies on the island drop personal loot that cannot be stolen by other players. However, to qualify for the loot, you must deal a minimum amount of damage before the kill: 51% for regular mobs, 15% for the Battle Frog, 8% for the Leshy;

The Eternal Siege — Maenboff castle and Castle Taxes

The county castle of Maenboff County stands in the scorched valley and will operate under an "Eternal Siege" mechanic.

Castle Characteristics:

  • T4, Level 250;
  • Guards of level 60;
  • Castle and fort gates comparable to level 90 gates;
  • Forts burn down in 30 seconds;
  • Only external local teleport points for both attackers and defenders;

Castle phases:

  • Red — 60 minutes of real time;
  • Blue — 15 minutes;
  • White — absent; the castle automatically transitions from Red to Blue;
  • The timer for any phase is now displayed not only on the map but also directly on the castle;

Reward #1 Participation Rewards:

We're opening their contents up for community discussion, considering various options (all containing guaranteed "Bloody Coins" and a chance at rare rewards);

  • Castle owners at the time of occupation — "Owner" Chest;
  • 51+ kills — "Glass Cannon" Chest;
  • 25–50 kills — "Seasoned Fighter" Chest;
  • 11–25 kills — "Fighter" Chest;
  • 1–10 kills — "Participation" Chest;

Chest distribution is scheduled to begin on Thursday, March 26, 2026.

Reward #2 Taxes:

  • All NPC trade taxes are now distributed among castles (proportionally to their levels, with an additional ×2 multiplier for county castles);
  • Since Maenboff is level 250 and a county castle, it receives 40%+ of all collected taxes;
  • Taxes accumulated in Maenboff castle are transferred to the treasury at the start of the Blue phase; in other castles, as before, on the last day of the game month;

Teleportation System 2.0

A complete overhaul of the teleportation system:

  • Teleportation is now performed via the world map interface
  • You can teleport from any location—but only to existing destinations (settlements, castles, yellow and blue teleport points);
  • Teleportation time:
    • From a teleport point — instant
    • Yellow and Orange karma zones — 10 seconds
    • Black zone — 20 seconds
  • Teleportation cost:
    • Teleporting consumes tokens of a specific color;
    • Price depends on distance, departure point, and character load;
    • Departing from a teleport point — lowest cost;
    • Departing from anywhere on the surface — higher cost;
    • With cargo — even higher cost;
  • All restrictions on teleporting with previously prohibited items have been removed;
  • Teleportation now uses universal tokens differentiated only by familiar colors (green, red, yellow, and blue). Separate tokens apply in specific locations (Fazira and the Island of the Brave);
  • Token vendors will be adapted to the new system in upcoming patches

Changes

  • Parcels can no longer be sold at the auction;
  • Crafting quests — all now have equal spawn chances, maximum level set to 60;
  • Crafting quests — appearance probability doubled;
  • Water readiness status changed to "Ready";

Fixes

  • Увеличен радиус отображения метки ваших останков (места гибели) на карте, а также исправлена ее отображение на компасе;
  • Уровни замковых эликсиров, эликсиров усиления;

In-Game Store

Island of the Brave Utilities:

  • Tickets;
  • Armor Oil that decreases armor wear rate;
  • Elixir of Luck that increases chances of item drops in the individual drop;

Best reggards,

Atlant Games Team