Dear friends,
In the second patch, we continue to take care of the issues that the players have reported in the past few days.
- Added:
- (Daerkunn) vendors selling items and powders of levels 2 and 3;
- Physical and visual borders marking the edges of Daerkunn County;
- A number of objects have been localized;
- Changed:
- (Daerkunn) AI were made 15-30% weaker depending on the distance from hubs;
- (Island) DQB system was turned off (quest objectives are static, no matter how often a quest has been completed);
- (Island) the ecosystem was completely turned off (the mobs no longer go extinct after being mown down by players);
- (Island) named Stickman was made significantly weaker;
- (Island) named mobs drop significantly more ancient coins; skeletons drop coins with higher chances;
- (everywhere) experience gained from dummies is limited by the character’s level; the amount of experience gained was made 20 times less;
- (AI) stickmen’s defence stance will give them more PD and MD;
- Fixed:
- Dodging could block stamina regeneration;
- Satiety depleted too quickly;
- Players could discard an item’s “shadow” from their inventory;
- Splitting item stacks in the inventory;
- Water drops on the character model;
- Description and localization;
ROG’oms Up!