We also want to point out HP and MP recovery magic. At the moment this kind of sorcery is displayed via relative powders, so we’ve made special icons for them. But in future, we want to remake them so they could be activated by reading mantras from special books. Despite that, some of classes (Druid, for instance) will be able to use powders in order to recover health.
Don’t forget to check out our first ROG development blog. There you will find plenty of info about modeling, level design, VFX and lots of more development aspects of ROG.
Didn’t have time to check out our working prototype? No worries, simply write a note on our forum to get free invite for testing!
We also want to point out HP and MP recovery magic. At the moment this kind of sorcery is displayed via relative powders, so we’ve made special icons for them. But in future, we want to remake them so they could be activated by reading mantras from special books. Despite that, some of classes (Druid, for instance) will be able to use powders in order to recover health.
Don’t forget to check out our first ROG development blog. There you will find plenty of info about modeling, level design, VFX and lots of more development aspects of ROG.
Didn’t have time to check out our working prototype? No worries, simply write a note on our forum to get free invite for testing!