Dear friends,
This patch note begins with a message from the studio head:
I'll start with a touch of humor, recalling a famous catchphrase known in the Russian community:
“I'm tired — I'm out.”
As of March 30, I am fully and irrevocably stepping down from my role as project lead, making way for fresh energy and perspectives.
This decision wasn't easy: over these 9 years, while I've certainly taken significant financial losses as an entrepreneur, I've also honestly and sincerely poured an enormous amount of time, energy, emotion — and frankly, life force — into my dream.
The main reason—the project and its development have become excessively dependent on my personality. And after the thorny path of development, the accumulated fatigue — and, to some extent, bitterness and regret — I've grown far too biased and rigid when it comes to the project and its future.
As always, there was both good and not-so-good. I'll say just one thing: I may not have launched the most successful MMORPG — but I did launch one.
The new project lead is taking full control over development and the game's direction. I won't remain even as a consultant — and most certainly, they won't need to coordinate anything with me. They will introduce themselves in their own words; from me, I'll only say this: my willingness to hand over the project without hesitation is a measure of my trust in them.
Perhaps this fresh blood — new energy, new eyes, the readiness to change things radically — will be exactly what ROG needs.
I imagine this news will please many; and for those it doesn't — believe me, this is for the best.
ROG’ums Up!
The new leadership's message to the community will be published later.
For now, let's move on to the list of changes and fixes:
Teleportation Systen 2.0 — Fixes:
- Teleportation cost reduced by 10x;
- The price multiplier for teleporting outside a portal increased to 5x;
- Maximum token stack size increased to 5000;
- Weight of all tokens reduced to 0;
- Token prices adjusted;
- Progression of teleportation cost based on carried inventory weight revised:
- Weight up to 50 kg no longer affects teleportation cost;
- From 50 to 1000 kg, the weight penalty multiplier scales non-linearly from the base 0 to a maximum of 50. For example:
- 100 kg increases teleport cost by 1,5x;
- 500 kg increases cost by 23x;
- 600 kg increases cost by 30x;
- ...up to the maximum 50x multiplier at 1,000 kg carried weight;
- Token box slot counts have also been reduced to better align with the new system — now matching their tier level.
Other Fixes:
- Death penalty on the island now reduces the "Adventure" effect duration by only 15 minutes;
- Fixed an issue where monster collision boxes remained after death;
- Creased ticket fragments can now also be combined into full island tickets;
- Maximum castle level available for capture by guilds of level 4 and above raised to 250;
- Fazira teleportation tokens (including event ones) replaced with universal tokens featuring a fixed teleportation cost;
- Fixed an issue preventing quests for Vocation tiers above 3 from displaying;
- Fixed an issue with fort burn duration at Gwaelot Castle;
Best regards,
Atlant Games Team