Dear friends!
On this weekend day—a day off for most of you, but not for us—we are rushing to publish a new hotfix, which also includes a number of changes.
Zlatys: Final Compensation
Unfortunately, due to issues with the in-game mail system, not all players who purchased Zlaty prior to the release received them in full during the first days after launch.
It took us time to determine the exact amount of undelivered Zlaty. The full amount, plus a 5% compensation (minimum 1 Zlaty), has now been sent to your in-game mail.
Optimization
We understand that the initial game loading time, even when it exceeds just two minutes, is highly frustrating and off-putting.
However, the issue is more complex than it seems. Based on the feedback we've received, loading times vary by a factor of more than six, even on similar hardware setups.
Alongside our ongoing investigation, we have taken a parallel approach by implementing a major client-side optimization. This optimization has also had a positive impact on the game's smoothness in Dwarrhan.
Tutorial
Annotation window:
- Fixed an issue with the annotation window in the bottom-left corner;
- Reduced the duration of the annotation in the center of the screen that appears after leaving a quest area;
- Added deactivation zones for local quests (those completed within a specific circle); more quests have been marked as local;
Rivulet Island:
- Reduced in size to end at the cliff border near the village, all merchants have been removed;
- Interaction with the auction house has been disabled;
- The calculation of the island tax has been changed;
Movement Physics
- Acceleration increased by 50% (still lower than what it was in Fall, by about 25%);
- Increased diagonal spring angle;
- Decreased the range of all dodges, additionally decreased the speed of backward dodge;
Fazira
- Fixed Karma Zone errors;
- Fixed an issue when Warming Brew effect was removed because of the warming effect of the bonfire;
AI
- New creature in T2 and T3 counties — Rooter;
- Bear: fixed unleashing triggers that could force the creature to evade after using the “Roar” ability;
- Boar: Fixed an issue where it could fail to find a maneuvering point, added damage and a knockback effect throughout its linear charge attack;
Pelts
- Fixed an issue with T2 and T3 animal pelts;
- Revision of pelt quality system:
- Pelt quality now varies from 0 to 100;
- Every 25 points of quality produce a new type of leather (thin, soft, regular, or thick);
- A slight decrease of boar and kadiak pelt weights;
- The quality ranges for each animal have been slightly adjusted;
- Hide quality now depends on the animal's tier (T1, T2, T3) rather than its level. A characteristic will be added to the tooltip in the next patch to allow players to identify an AI's tier;
- "Advanced" versions of animals (e.g., Kodiak, White Wolf, White Stag) yield heavier pelts and quality sufficient for obtaining Thick Leather;
Other
- Corey (T0 powder vendor) moved to Harbur;
- Fixed an issue with the bonus experience limit from titles;
- Removed the restriction preventing guild registration on the base version of the game;
- Added a restriction preventing the sale of containers with items in the Market;
- otifications about guild members logging in/out have been moved to the combat log;
- Collision priorities in settlements have been changed; characters no longer block interaction with NPCs.;
Best regards,
Atlant Games Team