Dear friends, a number of fixes for the previous patch has transformed into a small patch. It includes fixes, as well as additions to the content and mechanics that were added in the last major update.

Dungeons

  • Changed:
    • T5 Dungeons were turned into Epic dungeons:
      • Epic Solo Dungeon features lvl. 75 enemies, giving change to obtain T4 recipes of quality [ООО] to [HHH];
      • Epic Solo Dungeon features lvl. 90 enemies, giving change to obtain T4 recipes of quality [ООО] to [HHH];
      • Epic dungeons require separate keys to enter. Parts of these keys can be dropped by bosses in regular T4 dungeons. These can be exchanged for a key at a Key Master NPC, located near the entrance to the dungeon;
    • Bosses in dungeons no longer drop runes;
    • Changed levels and item drop chances in regular dungeons T1-T4. Now, the tier of the dungeon matches the tier of the recipes that can be obtained there;
    • Decreased Attack and Defense stats of Heretic Archon;
  • Fixed:
    • Ripples appearing on the water in one of the dungeon tunnels;
    • Heretic Archon can no longer be stopped by the altar in his room;
    • Vulnerabilities of party dungeons;

Added

  • Pig sties in the villages of the Eastern Continent;
  • Swamp boss minion trolls were replaced by leshys in T3 swamps;
  • Ability to repair rings at Weaponsmith crafting stations;

Changed

  • Increased the durability penalties of all equipment enchantments;
  • Craters in T3 county were visually revamped into new lava style;
  • “First Aid” powder now requires 300 pts. of mana to cast;
  • Increased the chance to drop Living Mushroom;
  • Deleted several NPCs from Rivulet Island;

Fixed

  • NPC Amlodd was renamed back to Otis;
  • Issues related to “Totem” and “Rite” powders;
  • Swamp Hag now changes her position after several attacks;
  • Crash that occurred when using “Tabula Rasa” scroll in the tutorial;
  • UI fixed and changed;

Best regards,

Atlant Games Team