Dear friends!

This update is extremely important for us, and we hope you'll enjoy it too.

DLC Rework

We reconsidered the DLC rewards and decided to give them a slight increase.

All previously purchased DLCs will automatically receive in-game letters with rewards.

Summary:

  • Starter DLCs now get 2 kits (Basic and Advanced) to ease early-game progression;
  • All DLCs receive Zlatys;

Detailed Breakdown:

  • “Commoner”:
    • 3 Zlatys;
    • "Commoner Pack" that includes:
      • Phantom Pouch IV;
      • Phantom Cauldron IV;
      • "Phantom Minor Learning" powder (3 pcs.)
  • “Knight”:
    • 7 Zlatys (10 overall);
    • New “Commoner” rewards;
    • "Knight Pack" that includes:
      • Phantom Recipe Book IV;
      • Phantom Token Box IV;
      • Phantom Armorer’s Tools I;
      • Phantom Weaponsmith’s Tools I;
      • Phantom Enchanter’s Tools I;
      • "Phantom Learning" powder (3 pcs.);
      • "Pack Mule" powder (3 pcs.)
      • Tender Souffle (20 pcs.)
      • Token: Fazira Portal (3 pcs.)
  • “Black Knight”:
    • 5 Zlatys (15 overall);
    • New “Commoner” and “Knight” rewards;
  • "Banneret”:
    • 5 Zlatys (20 overall);
    • New “Commoner”, “Knight”, and “Black Knight” rewards;
  • "Raubritter":
    • 5 Zlatys (25 overall);
    • New “Commoner”, “Knight”, “Black Knight”, and "Banneret” rewards;

We're already working on additional social-focused DLC rewards to deliver more value soon.

(Audio) Localization

  • (EN) Added voiceovers for tutorial content on Rivulet Island and Harbur;

Mail System 2.0

New in-game mail system (envelope icon in top-right UI):

  • Mailbox functionality;
  • Inbox with time-limited and permanent messages;
  • Parcels delivered through mail (item transfer through mail);

Currently this system was added to support new DLC rewards and system messages (including those from the administration).

Outgoing mail functionality is ready but will launch after finalizing game design restrictions.

Other

  • Fall Damage: Revised detection logic – now applies in all cases (including dodges);
  • Invisibility abilities: powder spell VFX when held in hands are now also invisible;
  • Quest Log: Added notification for accepted quest limit;
  • Tutorial: Notifications for cumulative rewards;
  • Tutorial: first tutorial quest in Harbur is highlighted immediately upon appearing in this location;
  • Shields: Fixed physics calculation issues during blocks;
  • Standardized equipment descriptions;
  • Localization fixes;

Optimization

  • Initial game launch accelerated by 9-15% (system-dependent);
  • Material optimizations for settlement objects (some color adjustments will be standardized in future patches);
  • Improved voiceover localization pipeline;

In-Game Store

  • Game edition requirement for skins lowered to "Base" (free) edition;
  • New shield skins added:
    • “Shield of the Sword’s Order”;
    • “Singeing Clasp”;
    • “Shield of the Royal Guard”;

Closing Notes

We'll soon publish a dedicated announcement about roadmap updates and upcoming features.

To celebrate this update with our players, we're launching extended sales on both platforms.

Best regards,

The Atlant Games Team