Dear friends,
We apologize for the ongoing issues with quests, but below we will explain why resolving the problems with quest completion has taken longer than expected. The primary reason was the critical need to address another issue—connectivity to servers in the EU region.
We also remind you that the main focus of the current chapter is a complete refactor and reconceptualization of the tutorial, to which we are dedicating nearly all of our team's resources.
Anniversary
We’ll start these patch notes with gifts celebrating the early access anniversary:
- Warming Brew х3 per character;
- Anniversary Cake x10 per character;
- Token: Mountain Pass x3 per character;
- Phantom Major Learning x5 per account;
- Special Cloak Skin;
You can claim the reward within a week after the update!
EU Region and Alternative Routing
The EU region, as part of the initial concept, remains distributed across servers in data centers in Germany, Russia, and Finland.
Due to circumstances beyond our control—well known to many—issues arose with connectivity to certain locations.
We’ve prepared our own solution for routing to game servers, which, based on our tests, allows seamless connection without a VPN while preserving those precious milliseconds.
Activation is done manually in the main menu.
Quests
- The new quest system has received multiple improvements, along with detailed logging for faster bug fixes;
- Fixed the issue with quest activation probability (availability);
- Fixed quest tracking in the new system;
- Added guaranteed (always available) mob-killing quests;
- The gradual migration of quests to the new system continues;
- Completely reworked hide quests based on the mob-killing concept (description below);
- Fixed an issue with the reroll timer deviation (the event determining quest availability and rewards) for mob-killing quests, which caused a gradual increase in the frequency of this event;
Fazira | Mountain Pass
- Reworked the mountain pass leading to Fazira.;
- Added a teleportation token to the entrance of Fazira (almost to the entrance). NPCs for creating the token are located in Anthernolle and Oergrad;
- • Added a blizzard to the event version of Phazira. This weather condition:
- Has its own distinct visual design;
- Applies a negative effect to the character (v1);
- To remove the negative effect, characters can warm up by campfires or use warming items;
Movement Speed | Energy
- Character movement speed increased by 14%.
- Additionally, sprint speed increased by another 16% (a total of 32%).
- Sprinting will consume more energy;
- Fixed the visual mismatch between female character animation speed and movement speed;
Changes
- Removed the restriction on using items during combat (now only equipment changes are restricted);
- Added a sprint restriction for all medium (M) attack powders during casting (similar to AOE attack powders);
- Added a weapon swap restriction during dodge;
- Replaced the VFX for the "Meteor" magic spell;
- Invulnerability upon spawning in Black Zones now follows the same rules as in Red Zones, meaning stricter conditions for losing invulnerability;
Miscellaneous
- Localization fixes;
(Footnote) Settlement Quest Features
Hide Quests Changes - general:
- The average quest reward has been increased by 35%;
- Each settlement favors two types of mobs: quests for these mobs become active 10% more often and offer 10% higher rewards;
- Rewards for hare hides have been increased several times;
- Quests with the highest rewards are given by hunters in remote areas, followed by city hunters, and then village hunters;
Settlement-Specific Features:
- Anthernolle and Dyrivoy:
- High rewards with high variance;
- Medium quest activation chance;
- Medium DQB stability;
- Isgollyne and Harbur:
- High chance of "bulk" quests appearing;
- Highest rewards and highest variance;
- Low DQB stability;
- Medium quest activation chance;
- Camlasse and Buddre:
- Medium rewards and variance;
- Medium DQB stability;
- Medium quest activation chance;
- Oergrad and Reniche:
- High quest resistance to DQB;
- High quest activation chance;
- Low rewards and variance;
- Oer’s Wilderness:
- Bulk quests with medium rewards;
- Brabat’s Wilderness:
- High rewards;
- Unstable DQB;
- Gwasgar’s Wilderness
- High DQB stability;
- Low reward;
- Daerkunn’s Wilderness:
- Medium stability;
- Medium rewards.
Best regards,
The Atlant Games Team