This update slightly diverts from the roadmap order by incorporating mechanics from the next chapter, as a complete overhaul of the tutorial system is taking longer than we anticipated.
Events
- Added a system for scheduled regular events;
- Our trial event will be Fazira (starts daily at 00:00, 08:00, 16:00 UTC+3):
- Duration: 2 hours;
- Increased experience gained in the location (+150%);
- Increased Ice Token drop rate (+25%);
- Increased cloak drop rate (+10%);
- Increased level of all creatures (+20%);
- Added "Freeze" powder to the loot;
- NPC herb exchanger in the Green Zone exchanges herbs at an average rate (3:1);
- Added an NPC herb exchanger in the Black Zone with a favorable exchange rate (1:3);
- The teleport to the event Fazira is located at the previous Fazira teleport spot;
- After the event ends, all characters return to Harbur;
Former Fazira and Mountain Pass
- Added a new location: Mountain Pass, a Black Zone rich in Frostleafs;
- Entrance to the original Fazira will be located in this Pass;
- Experience from spiders reduced by 50% in former Fazira;
- NPC herb exchanger in the Green Zone exchanges herbs at an unfavorable rate (10:1);
Quests
- Introduced a new quest system, with a gradual migration of current quests:
- Mob-killing quests;
- Seasonal bill quests;
- For feedback, quests that have already been transferred have the prefix (NEW) in their names;
- Fixed an error in quest appearance probability calculation that significantly lowered it;
- Fixed an error causing quest progress rollback when switching between servers (seamless transition);
- Fixed an error causing setbacks in “collect” quests that were being completed gradually;
- Fixed an error in DQB* update where it only occurred during daily (in-game time) reward rerolls for quests**
- *DQB — Dynamic Quest Balance: NPCs change quest requirements based on how many times a quest has been completed while keeping rewards unchanged;
- **Daily quest reward changes: once per in-game day at a specific time (usually location-dependent), the taler rewards for quests change (range up to +/- 90%);
NPCs
- (Fazira) Added an NPC processor for exchanging coins of different types;
- Changed the type of NPC processing bills from a quest giver to a processor;
- NPC quest givers with seasonal bill offers are now 60% more profitable;
Shields and Blocking
- Significantly increased the drop chance for T4-T9 shield recipes and blanks;
- Improved shield usage physics;
- Temporarily changed the blockingmechanics; now when a shield is raised and hit:
- Magic of the "projectile" type (magic arrows) and crossbow arrows deal no damage;
- Air magic deals damage considering shield bonuses;
- Magic of the "projectile" type with (de)buffs (e.g., Purification Powder) does not apply (de)buffs;
- (Temporarily) Melee weapon attacks deal no damage;
- The current shield blocking system is being prepared for a new formula and a new parameter for weapons/magic—whether to deal damage when hitting a shield.
Additions
- T0 powder vendors in Harbur and Buddre;
- A new item type that drops on death but does not block teleportation (includes: Ice Tokens, Frostleafs, rune shards);
- Ability to sell Fazira coins on the Market;
Changes
- Druid's mana restoration powder ("Inspiration"): Cooldown reduced to 5 sec, cast time reduced to 4 sec, added sprint restriction during use;
- 25% reduction in debuff from AOE powder "Thunder";
- Visual improvements for objects used on mountains;
Fixes
- Various inaccuracies in map markers;
- (Gwasgar, Oer) Spawn points for stone blocks in quarries;
- Localization, names, and NPC titles;
Other
- New system for logging all taler transactions in the game;
In-Game Store
Added Sets:
- “Magenta Panther”;
- “Scarlet Panther”;
- “Turquoise Panther”;
- “Brown Panther";
Added individual items:
- Northern Cloaks Set;
- Black Wizard Hat;
- Emerald Wizard Hat;
- Red Wizard Hat;
- Sapphire Wizard Hat.
Best regards,
Atlant Games Team