This update slightly diverts from the roadmap order by incorporating mechanics from the next chapter, as a complete overhaul of the tutorial system is taking longer than we anticipated.

Events

  • Added a system for scheduled regular events;
  • Our trial event will be Fazira (starts daily at 00:00, 08:00, 16:00 UTC+3):
    • Duration: 2 hours;
    • Increased experience gained in the location (+150%);
    • Increased Ice Token drop rate (+25%);
    • Increased cloak drop rate (+10%);
    • Increased level of all creatures (+20%);
    • Added "Freeze" powder to the loot;
    • NPC herb exchanger in the Green Zone exchanges herbs at an average rate (3:1);
    • Added an NPC herb exchanger in the Black Zone with a favorable exchange rate (1:3);
  • The teleport to the event Fazira is located at the previous Fazira teleport spot;
  • After the event ends, all characters return to Harbur;

Former Fazira and Mountain Pass

  • Added a new location: Mountain Pass, a Black Zone rich in Frostleafs;
  • Entrance to the original Fazira will be located in this Pass;
  • Experience from spiders reduced by 50% in former Fazira;
  • NPC herb exchanger in the Green Zone exchanges herbs at an unfavorable rate (10:1);

Quests

  • Introduced a new quest system, with a gradual migration of current quests:
    • Mob-killing quests;
    • Seasonal bill quests;
    • For feedback, quests that have already been transferred have the prefix (NEW) in their names;
  • Fixed an error in quest appearance probability calculation that significantly lowered it;
  • Fixed an error causing quest progress rollback when switching between servers (seamless transition);
  • Fixed an error causing setbacks in “collect” quests that were being completed gradually;
  • Fixed an error in DQB* update where it only occurred during daily (in-game time) reward rerolls for quests**
    • *DQB — Dynamic Quest Balance: NPCs change quest requirements based on how many times a quest has been completed while keeping rewards unchanged;
    • **Daily quest reward changes: once per in-game day at a specific time (usually location-dependent), the taler rewards for quests change (range up to +/- 90%);

NPCs

  • (Fazira) Added an NPC processor for exchanging coins of different types;
  • Changed the type of NPC processing bills from a quest giver to a processor;
  • NPC quest givers with seasonal bill offers are now 60% more profitable;

Shields and Blocking

  • Significantly increased the drop chance for T4-T9 shield recipes and blanks;
  • Improved shield usage physics;
  • Temporarily changed the blockingmechanics; now when a shield is raised and hit:
    • Magic of the "projectile" type (magic arrows) and crossbow arrows deal no damage;
    • Air magic deals damage considering shield bonuses;
    • Magic of the "projectile" type with (de)buffs (e.g., Purification Powder) does not apply (de)buffs;
    • (Temporarily) Melee weapon attacks deal no damage;
  • The current shield blocking system is being prepared for a new formula and a new parameter for weapons/magic—whether to deal damage when hitting a shield.

Additions

  • T0 powder vendors in Harbur and Buddre;
  • A new item type that drops on death but does not block teleportation (includes: Ice Tokens, Frostleafs, rune shards);
  • Ability to sell Fazira coins on the Market;

Changes

  • Druid's mana restoration powder ("Inspiration"): Cooldown reduced to 5 sec, cast time reduced to 4 sec, added sprint restriction during use;
  • 25% reduction in debuff from AOE powder "Thunder";
  • Visual improvements for objects used on mountains;

Fixes

  • Various inaccuracies in map markers;
  • (Gwasgar, Oer) Spawn points for stone blocks in quarries;
  • Localization, names, and NPC titles;

Other

  • New system for logging all taler transactions in the game;

In-Game Store

Added Sets:

  • “Magenta Panther”;
  • “Scarlet Panther”;
  • “Turquoise Panther”;
  • “Brown Panther";

Added individual items:

  • Northern Cloaks Set;
  • Black Wizard Hat;
  • Emerald Wizard Hat;
  • Red Wizard Hat;
  • Sapphire Wizard Hat.

Best regards,

Atlant Games Team