Fixes for long-standing issues and optimizations..

Fixed

  • Cooldown reset on some vocationsl skills;
  • (NA location) Certain buffs disappeared when moving between servers;
  • Added a safety measure against losing resources when processing large volumes of resources (in case of failure, items are returned to inventory);
  • (Client) Cause of rare crashes (in-game time);
  • Levitating objects in several locations;
  • Localization;

Optimized

  • (Client) Micro-freezes related to nameplate handling;
  • (Client) Performance loss when equipping certain powders, equipping certain items, and reloading crossbows;
  • (Client) Performance loss due to combat log spam;
  • (Client) Performance loss when characters die on the server;

Dispel

  • Added a restriction on using all dispels in Green Zones, except those that can only be cast on oneself (Apprentice Purification);
  • (Temporary) Until the introduction of R2 buff powders, R1 dispels no longer remove R1 buffs;
    • With the introduction of R2 buffs, the dispel system will undergo several changes;
  • All T1 powder vendors in Dwarrhan have been supplied with T0 dispel powders;

Added

  • Mini-maps for settlements;
  • A separate hare spawner with map markers;
  • Combat log saving when transitioning between servers;

Changed

  • Removed time deviation on quest rerolls;
  • Added seasonal discounts to the in-game store;

DVB*

* Dynamic Vendor Balance: a mechanic that changes the prices of goods and services for each specific NPC based on supply and demand from players.

Here we publish our response to the lively discussions (data relevant as of the patch note writing):

  • There are 7 herb vendors in Dwarrhan: the one in Harbur is overloaded by 8.5 times, while the one in Camlasse — by 2.3 times;
    • Herb vendors are an alternative to gathering herbs in the world. It was initially intended that they sell herbs at inflated prices to those who do not want to gather/trade with players;
  • In Dwarrhan, there are 4 metal refining NPCs: in Harbur, they are overloaded by 6.6 times, while in Buddre, their balance remains unchanged.

Near-term plans for DVB:

  • Information about NPC workload, "quality" of quests will be added to trade/processing and quest windows, allowing for quicker assessment of the situation;
  • The recovery speed for each DVB NPC will be dynamic, making NPCs more unpredictable;
  • Traders and some processors will be added to Black Zones (whether they will be random is still undecided);

Changes to the roadmap will be published in the coming week.

Best regards,

Atlant Games Team