This list will include not only new fixes and changes but also hotfixes from weekends.
Market
- Added sorting by price and quality;
- Fixed color display of item quality;
- Fixed the issue with searching for certain items by name;
- Changed the UX for category filtering and interaction with them;
- Changed the names and positions of buttons/information;
- Added parameters for castle runes for trading;
- Added parameters for light shoulder pads for trading;
- The market window can now be moved, and tooltips can be pinned;
- Fixed font scaling for item names in completed orders;
- Fixed localization;
Fazira
- Spider:
- Fixed the scaling issue of spiders (medium and small); they were stronger by an extra +10% (on Fazira_5) to +53% (on Fazira_1);
- Additionally, the characteristics of medium and small spiders were reduced by 15-60% compared to the large spider;
- Now, the smaller the spider, the lower the chance of an active debuff;
- The dispel of the medium spider is now D0 (i.e., it does not remove R1 buffs);
- To compensate for lower survivability of spiders, the experience for medium and small spiders has been increased (so that all spiders give approximately the same amount of experience);
- These changes will remain until the final rework of Fazira after the addition of the new PvE location and fixes for experience gain on group redirects;
- Golem:
- Adjusted characteristics to be closer to the Crater Golem;
Fixed
- (Server) Critical error (castle runes);
- Item duplication when interacting with resources;
- Removal of positive cooldown modifications by negative ones instead of summing them up;
- Incorrect quest roll interval;
- Karma loss when killing tax evaders;
- Highlighting of an enchanted item slot did not always disappear after moving the item from the slot;
- Incorrect craft point bonuses for some tools;
- Notification of zero success chance when enchanting;
- Immersive nameplate showing through objects;
- Added missing taler requirements for some quests in Fazira;
- Returned the lost boss spawner (Scorpion);
- Enchantment recipe ("Steam");
- Crafting recipe for T9 heavy pants;
- Some castle rune recipes;
- Localization of NPC types;
- Activation of the "New" icon in the in-game store during seamless transitions between servers;
- Purchasing items with ROG Points was sometimes unavailable;
Changed
- Teleportation points on T2 castles have been moved outside the Red Zone;
- Bosses (Golems, Scorpions, Trolls) are less likely to get rotated around;
- Increased and unified the drop chance for powder recipes on average;
- The castle information on the map now always displays the full timer until the end of the blue phase;
- The quality system has been enabled for amulets;
- Increased range for T2 and T3 Vocation skill: Purity;
Added
- Ability to move the container in real estate below the screen;
- (Map) Visual highlighting for castle markers in the color of their current phase;
- (Map) Markers for leper camps, redwood lumber camps (Northeners), missing markers in Dyrivoy Village;
- (Map) Alchemist markers have been added to all villages;
Optimized
- (Client) Reduced freezes when characters appear within replication range (especially noticeable on castles during teleportation);
- (Client) Reduced freezes during mob spawning;
Best regards,
Atlant Games Team