This list will include not only new fixes and changes but also hotfixes from weekends.

Market

  • Added sorting by price and quality;
  • Fixed color display of item quality;
  • Fixed the issue with searching for certain items by name;
  • Changed the UX for category filtering and interaction with them;
  • Changed the names and positions of buttons/information;
  • Added parameters for castle runes for trading;
  • Added parameters for light shoulder pads for trading;
  • The market window can now be moved, and tooltips can be pinned;
  • Fixed font scaling for item names in completed orders;
  • Fixed localization;

Fazira

  • Spider:
    • Fixed the scaling issue of spiders (medium and small); they were stronger by an extra +10% (on Fazira_5) to +53% (on Fazira_1);
    • Additionally, the characteristics of medium and small spiders were reduced by 15-60% compared to the large spider;
    • Now, the smaller the spider, the lower the chance of an active debuff;
    • The dispel of the medium spider is now D0 (i.e., it does not remove R1 buffs);
    • To compensate for lower survivability of spiders, the experience for medium and small spiders has been increased (so that all spiders give approximately the same amount of experience);
    • These changes will remain until the final rework of Fazira after the addition of the new PvE location and fixes for experience gain on group redirects;
  • Golem:
    • Adjusted characteristics to be closer to the Crater Golem;

Fixed

  • (Server) Critical error (castle runes);
  • Item duplication when interacting with resources;
  • Removal of positive cooldown modifications by negative ones instead of summing them up;
  • Incorrect quest roll interval;
  • Karma loss when killing tax evaders;
  • Highlighting of an enchanted item slot did not always disappear after moving the item from the slot;
  • Incorrect craft point bonuses for some tools;
  • Notification of zero success chance when enchanting;
  • Immersive nameplate showing through objects;
  • Added missing taler requirements for some quests in Fazira;
  • Returned the lost boss spawner (Scorpion);
  • Enchantment recipe ("Steam");
  • Crafting recipe for T9 heavy pants;
  • Some castle rune recipes;
  • Localization of NPC types;
  • Activation of the "New" icon in the in-game store during seamless transitions between servers;
  • Purchasing items with ROG Points was sometimes unavailable;

Changed

  • Teleportation points on T2 castles have been moved outside the Red Zone;
  • Bosses (Golems, Scorpions, Trolls) are less likely to get rotated around;
  • Increased and unified the drop chance for powder recipes on average;
  • The castle information on the map now always displays the full timer until the end of the blue phase;
  • The quality system has been enabled for amulets;
  • Increased range for T2 and T3 Vocation skill: Purity;

Added

  • Ability to move the container in real estate below the screen;
  • (Map) Visual highlighting for castle markers in the color of their current phase;
  • (Map) Markers for leper camps, redwood lumber camps (Northeners), missing markers in Dyrivoy Village;
  • (Map) Alchemist markers have been added to all villages;

Optimized

  • (Client) Reduced freezes when characters appear within replication range (especially noticeable on castles during teleportation);
  • (Client) Reduced freezes during mob spawning;

Best regards,

Atlant Games Team