Dear friends!

This is the second of three planned large updates for the month of November and December, which includes a truly necessary and long-awaited mechanic for both the economic and social components of the game.

Also due to prolonged testing, we included a number of significant changes in this update, but first things first.

At the end of the patch note, we’ll talk about our plans.

Market

A fairly traditional market model that permits trading offline.

  • Access to the Market is provided through NPCs located in all settlements;
  • Island and Dwarrhan markets are separated. At this moment, however, there is no division between markets in Dwarrhan;
  • Every character has 15 slots to place sell orders;
  • Some items are not allowed to be sold on the Market;
  • 2 types of commission:
    • Offer fee (1,8 - 4,8%);
    • Sale fee (10%);
  • Sell orders may last for: 6/12/24/48 hours of real time:
    • The hourly commission increases with the length of the interval;
  • At this moment, items can only be sold and bought with talers;

Real Estate

  • Added 5 types of real estate for all villages:
    • personal storage (216 slots);
    • personal library (432 slots exclusively for recipes);
    • personal armorer’s workshop (162 slots + Т2 station);
    • personal weaponsmith’s workshop (162 slots + Т2 station);
    • personal enchanter’s workshop (162 slots + Т2 station);
  • Added 3 types of real estate for towns:
    • personal storage (288 slots);
    • personal library (576 slots exclusively for recipes);
    • personal universal workshop (288 slots + Т2 stations);
  • Real estate craft stations search for materials both in character inventories and in local chests;
  • Real estate is marked both on the map and on compass;
  • NPCs selling access to new estates are located in their vicinities;

Vocations

  • Changed bonuses/maluses to the basic stats of the majority of Vocations;
  • Added NPCs in cities that give T4-T6 Vocation stages for a symbolic fee;
  • T2 Vocation quests can now be completed both at T2 guides and at T3 Vocation teachers.
  • Changed the Crossbow CD ability;

Castles

  • Error related to filling castles with low-level elixirs that caused the next red phase to last just for several minutes of real time;
  • Issues with re-saving several tokens to T2 castles;
  • Issues with capturing/filling castles Brabat and Annudar;
  • Increased the slider area for setting up castle taxes;

Magic

  • decreased mana requirements for all damage powders;
  • increased mana requirements for Druid’s healing powders;
  • increased cooldowns of dispels for levels 5-9;

Shop

  • Added discounts:
    • All newly added items will have discounts lasting for 1-2 weeks;
  • Added:
    • character slots (the more slots you buy, the more expensive they become; DLCs are not taken into account);
    • new real estate;
    • castle elixirs;
    • carry capacity buff powders (1 hour long technical buff that gives +150/300/500 kg of additional carry capacity);

Changes

  • Boundaries and effects of exceeding the required number of craft actual points;

Fixes

  • 3rd person crosshair;
  • Graveyards in Gwaelot;
  • Refining mammoth pelts;
  • Errors in powder recipes;
  • Errors in the quest line of one of the aggro abilities;
  • Invisible weapons after the Invisibility effect has worn off;
  • Error in Hunter quest in Dyrivoy;
  • Gwasgar swamp: fixed mob spawn points and conflicting vegetation;
  • Skins can now be applied to items up to level 9;
  • Errors in the localizations of Vocation names in several widgets;

Technical

  • Black screen error — increased the number of connection attempts by 5 times;
  • Connection errors now returns you to the main menu;
  • Errors in getting acces to DLCs for connected platforms;

Optimization

  • Initial loading (stage 1);
  • Performance loss with working with the inventory (quick tooltip invocation for various items);

Nearest plan

  • Mechanics:
    • castle runes and information about castles on the map;
    • currency market;
  • Changes:
    • new damage formula;
  • New items:
    • powders R2;
    • new healing powders;
  • New abilities:
    • we’ll stop stalling and add new abilities and fix a number of old abilities;
  • Locations:
    • new location with new mobs within Dwarrhan;
    • Fazira — adding tax zones and changing the spawn rates of frozen AIs to randomize and increase the difficulty of farming;
  • Refactoring:
    • skins: fixing errors and simplifying UX, including issuing the rewards for first 60 level characters;
    • party XP and transferring experience between attributes;

Best regards,

Atlant Games Team