Dear friends!
This is the second of three planned large updates for the month of November and December, which includes a truly necessary and long-awaited mechanic for both the economic and social components of the game.
Also due to prolonged testing, we included a number of significant changes in this update, but first things first.
At the end of the patch note, we’ll talk about our plans.
Market
A fairly traditional market model that permits trading offline.
- Access to the Market is provided through NPCs located in all settlements;
- Island and Dwarrhan markets are separated. At this moment, however, there is no division between markets in Dwarrhan;
- Every character has 15 slots to place sell orders;
- Some items are not allowed to be sold on the Market;
- 2 types of commission:
- Offer fee (1,8 - 4,8%);
- Sale fee (10%);
- Sell orders may last for: 6/12/24/48 hours of real time:
- The hourly commission increases with the length of the interval;
- At this moment, items can only be sold and bought with talers;
Real Estate
- Added 5 types of real estate for all villages:
- personal storage (216 slots);
- personal library (432 slots exclusively for recipes);
- personal armorer’s workshop (162 slots + Т2 station);
- personal weaponsmith’s workshop (162 slots + Т2 station);
- personal enchanter’s workshop (162 slots + Т2 station);
- Added 3 types of real estate for towns:
- personal storage (288 slots);
- personal library (576 slots exclusively for recipes);
- personal universal workshop (288 slots + Т2 stations);
- Real estate craft stations search for materials both in character inventories and in local chests;
- Real estate is marked both on the map and on compass;
- NPCs selling access to new estates are located in their vicinities;
Vocations
- Changed bonuses/maluses to the basic stats of the majority of Vocations;
- Added NPCs in cities that give T4-T6 Vocation stages for a symbolic fee;
- T2 Vocation quests can now be completed both at T2 guides and at T3 Vocation teachers.
- Changed the Crossbow CD ability;
Castles
- Error related to filling castles with low-level elixirs that caused the next red phase to last just for several minutes of real time;
- Issues with re-saving several tokens to T2 castles;
- Issues with capturing/filling castles Brabat and Annudar;
- Increased the slider area for setting up castle taxes;
Magic
- decreased mana requirements for all damage powders;
- increased mana requirements for Druid’s healing powders;
- increased cooldowns of dispels for levels 5-9;
Shop
- Added discounts:
- All newly added items will have discounts lasting for 1-2 weeks;
- Added:
- character slots (the more slots you buy, the more expensive they become; DLCs are not taken into account);
- new real estate;
- castle elixirs;
- carry capacity buff powders (1 hour long technical buff that gives +150/300/500 kg of additional carry capacity);
Changes
- Boundaries and effects of exceeding the required number of craft actual points;
Fixes
- 3rd person crosshair;
- Graveyards in Gwaelot;
- Refining mammoth pelts;
- Errors in powder recipes;
- Errors in the quest line of one of the aggro abilities;
- Invisible weapons after the Invisibility effect has worn off;
- Error in Hunter quest in Dyrivoy;
- Gwasgar swamp: fixed mob spawn points and conflicting vegetation;
- Skins can now be applied to items up to level 9;
- Errors in the localizations of Vocation names in several widgets;
Technical
- Black screen error — increased the number of connection attempts by 5 times;
- Connection errors now returns you to the main menu;
- Errors in getting acces to DLCs for connected platforms;
Optimization
- Initial loading (stage 1);
- Performance loss with working with the inventory (quick tooltip invocation for various items);
Nearest plan
- Mechanics:
- castle runes and information about castles on the map;
- currency market;
- Changes:
- new damage formula;
- New items:
- powders R2;
- new healing powders;
- New abilities:
- we’ll stop stalling and add new abilities and fix a number of old abilities;
- Locations:
- new location with new mobs within Dwarrhan;
- Fazira — adding tax zones and changing the spawn rates of frozen AIs to randomize and increase the difficulty of farming;
- Refactoring:
- skins: fixing errors and simplifying UX, including issuing the rewards for first 60 level characters;
- party XP and transferring experience between attributes;
Best regards,
Atlant Games Team