Dear friends,

In this update, our main efforts were focused on fixes, rebalancing, and UX improvements. We will also share our plans for the near future.

Things missing from the first versin of the patchnotes:

  • By default spawner areas on the map are turned off and only appear on hovering over or when tracking a quest that requires to kill AIs or gather resources spawned by the spawner;
    • we’ll try to improve the visuals of their borders in the following pathces;
  • Added T7-T9 Frozen Fazira equipments and quests to earn it;
  • Added recipes for Concentrated Bullseye in AI loot drops;
  • Turned on the randomization for seasonal Magistrate Bill quests;
  • Added the changes related to carry weight and castle taxes mentioned below;
  • Fixed the functionality of automatic ability choice when crafting and the default choice of the best ability;
  • Fixed crafting requirement for Concentrated Shining T9;

Fixed issues

  • Items disappearing from the hotbar upon transitioning between zones/teleporting;
  • Items disappearing when interacting with chests due to inventory space limitations;
  • Incorrect resource consumption when cooking powders;
  • Crafting not considering Vocation and ability bonuses above 1st level;
  • Concentrated powder buffs becoming regular upon zone/teleport relog;
  • Server crashes when moving certain abilities in hotbar;
  • Server crashes under certain buff manipulation conditions in Fazira;
  • Equipments breaking without being removed from inventory because of the equipment layer system;
  • Incorrect display of equipped regeneration powder levels;
  • Texts in the knowledge base;
  • Localization;

Changed features

  • Significantly reduced cooldown on Druid powders - Totem (1.9 sec) and Rite (2.3 sec);
  • Returned previous bonuses/penalties to several Vocations;
  • Increased spawn rate of mushrooms by 30%;

UX (User Experience) Improvements

We have long discussed and delayed this decision but eventually decided that we cannot leave the current game entry threshold as is. Therefore, in this update, we have improved the world map:

  • Map now shows markers for all AI and herb spawners;
  • Hovering over a marker shows all resources/AI the spawner has and the size of the spawner;
  • Resources/AI names display their percentage relative to other
    • These numbers show initial values without considering ecosystem influence and random resets;

While there are still no mounts or AI carriers yet

  • Starting carry weight increased from 80 to 150 kg;
  • Carry weight bonus per 1 unit of Endurance increased from 0.125 to 0.250 kg;
  • Carry weight buff increased to 50/100/150 kg;
  • Removed restriction on teleporting with castle taxes;

Crafting, Enchantment

  • Added T4 tool recipes drop from Lv. 40 bosses;
  • Increased tool durability to 30 units for base recipe and up to 39 units for quality recipe;
  • Increased bonuses of Large Gear enchantments granting 2 or more attributes (except for Solidity and Dragon);
  • Bonus crafting points for abilities of different levels;

Elixirs

  • Added common and royal elixirs up to T9;
  • Significantly reduced requirements for crafting elixirs, taler requirements reduced to a lesser extent;
  • Common elixirs continue to fill a castle for a maximum of 16 hours;
  • Fixed royal elixirs - now max elixir level fills a castle for 64 hours;

Spawners and loot:

  • Increased respawn time for T2 boss spawners due to upcoming T2 mine addition with Troll Warlord:
    • Lv. 40 bosses: up to 4 hours;
    • Lv. 35 bosses: up to 3 hours;
    • Lv. 30 bosses: up to 1 hour;
  • Fixed:
    • Lv. of swamp trolls in T2 counties;
  • Errors related to boss loot
    • T3 and T4 powder recipes drop (will result in more stable drop, but T4 twice as rare as T3);
    • Scorpion part drop (was not present before);
    • T7 and T8 weapon blanks drop (now drop more often and stably);
    • T2 weapon, jewelry, ring, large, and small set enchantment recipes drop (now drop more often);
  • Changed drop concept:
    • If two bosses of different levels have the same item drops, the lower level boss will have not only a lower drop probability (and thus fewer items overall) but also lower minimum item quality
  • Drop concept for T2 bosses:
    • Scorpion has the largest drop and highest quality;
    • Warlord has equal chances with Scorpion for large set and weapon blank drops, but on average 25% fewer recipes;
    • Marsh Troll is the most chaotic with lower chances but a full assortment of drops;

AI:

  • Increased minimum turning angle to target for all AI to reduce spinning and attack delay
  • Troll Warlord:
    • Increased movement, acceleration, and turning speed;
    • Increased HP, PA, PD, MD;
    • Increased chance to cast buffs (strengthening) upon HP triggers;
    • Increased attack accuracy but kept attack speed slow;
    • Added strengthening activation (with the same chance) upon impossible target hit;
    • Decreased boundary of its movement - now returns to place upon abuse through passage;
    • Removed unnecessary objects from its cave in which he could get stuck;
  • Lepers:
    • Increased movement speed

Frozen equipment from Fazira

We want to update the items obtained in this location:

  • Fazira armor is now a lightweight version of Solidity and Dragon with efficiency reduced by 30% but requirements reduced by 50%;
  • Quality system has a greater influence on Fazira items than on normal enchanted items;
  • Reduced durability on Fazira items;
  • Added quests to exchange worn-out armor for coins;

Short-term plans

  • Account transfer functionality entirely (game version and characters) from Steam to VKPlay
  • Migration of EU region server locations due to ongoing events
  • Focus on fixing all accumulated errors that interfere with comfortable gameplay
  • Emphasis on the tutorial tavern and Rivulet Island (reworking and specifying quests, clearing and improving the experience)
  • Upcoming mechanisms - castle runes
  • Fixes and rebalancing - Vocations, powders, economy

Best regards,
Atlant Games Team