Dear friends,

This is the first of a series of big updates we’ve planned for November.

This month, we are also planning to introduce considerable changes to Vocation balance. Besides, all players will have access to 4-6 stages of Vocations with minimal requirements, but all that’s information for a separate announcement.

You’ll find day-off fixes and changes at the end of the patch note.

The Way for All

  • Experience:
    • Changed the proportion of XP gains in PvE: decreased the final blow XP but increased the overall XP gain;
    • on average, players will get more XP;
    • using AOE for leveling will be more effective (but there’ll still be no XP for using buffs);
  • Т5-Т12 containers:
    • A considerable increase of crafter NPC DVB to minimize the effect of demand on prices;
    • A number of positive changes in the weight and carrying capacity of T8, T10, T11 containers;

The Way for Beginners

  • Northern T1 Counties:
    • Are wholly filled with lower-level mobs (previously, such spawners were only places around starting villages);
    • Mob loot drops were updated to match that of mobs from T1 southern counties;
  • Rivulet Island rings:
    • Updated their bonuses to +14;
    • added quests to get their full set;
    • these rings can be enchanted;

The Way for Mids

  • Fazira
    • added another Fazira map for levels 51-60 (the previous 41-60 map is restricted to 41-50);
    • Fazira spiders now give twice as much XP;
    • Increased the bonuses Fazira rings give per level from +5 to +12 (e.g., Т6 ring gives +72, Т9 gives +108), but their durability was decreased;
    • added T7-T9 rings and quests to get them;
    • a substantial reconsideration of Ice Golem loot drops;
    • added shading to buff duration to make them readable;
    • decreased the overall brightness of snow and light sources;

Vocations and abilities:

  • T2 Vocation stage quests can now be completed at T2 Guides. Only T3 quests have to be picked up and completed at Vocation Teachers beyond settlements;
  • Added tokens leading to Vocation Teachers who give T3 Vocation quests;
  • Hunter:
    • by default, gets a passive ability to shoot and reload crossbow while sprinting;
  • Archmage:
    • fly speed increased 3 times, added a visual effect;
  • Thief:
    • “Steal Talers” basic ability was replaced with “Elusiveness”;
    • The quest that gave “Elusiveness” now gives a new ability — “Pretend”;
  • Anti-invisibility:
    • added a new ability and a quest to get it:
      • applies an affect on a caster that dispels all invisibility effects around them in N radius for n seconds, depleting caster’s HP and MP;
    • Assassin’s Invisibility:
      • allows only 1H sword attacks; 3/4/5 chargers for T1/T2/T3 levels of the ability;
      • increased duration;
      • slightly decreased CD;
    • Thief’s Invisibility:
      • 1 charge on every stage of the Vocation;
      • increased duration;
      • decreased CD;

Magic

  • General:
    • Medium projectiles and AOE (and other magic with long casting time) now use the area or direction that was chosen at the end of its casting time;
  • Pasive HP/MP regeneration powders:
    • 250-450% more effective
    • now have greater requirements;
    • added R1 concentration—don't dispel on death, longer duration, but they tick 30% less frequently;
  • AOE:
    • Disable sprinting while casting;
    • Casting time increased to 1,5;
    • Earth: increased range, speed, decreased CD, added 2 second long stun on hitting a character with the projectile;
    • Air: increased range, slightly increased CD;
    • Water: decreased the number of damage ticks, increased the interval between ticks, decreased CD;
  • Dispels:
    • Significantly increased range, speed, and flight speed for tier cycles;
    • Fixed the wrong radius of the projectile;
  • Air Slow (Wind):
    • Decreased CD;

Refining and Crafting

  • Recalculated the bonuses for having extra crafting points while crafting and enchanting:
    • extra crafting points give a considerable bonus to item quality within the recipe’s quality range and much lower bonuses beyond it;
    • the lower the quality of a recipe, the greater the bonus from extra points;
    • reasonably decreased the bonus for extra crafting points when enchanting items with unmatching recipes;
  • Fixed wrong results of resource refining, including merging and splitting;
  • Cauldron durability is now visible in both item and brewing widgets;
  • Fixed using the last point of durability for multiple brewings;

Addressing Old Issues

  • Fixed excessive loading of sublevels on the client when entering town and castle zones;
  • The third-person camera now looks over the shoulder, and the aiming reticle has full functionality;
  • Fixed incomplete quest progress tracking for gathering quests when filling stacks from different items with varying quality;
  • Respawning for players with neutral or higher karma in T2 counties now occurs in mini-locations with a Green Zone and teleport (as T2 settlements have not yet been introduced);
  • Fixed the "Hit the Road" quest, which could fail to count all coins if pelts and some coins were turned in simultaneously;

Fixes

  • Boss spawners now have a single fixed respawn offset for any level (+/- 1 in-game hour);
  • The bleeding and vampirism skills no longer scale with the caster's MA (Magic Attack);
  • Northerners were reducing PA (Physical Attack) by 90% for one debuff instead of 10%. Now, both debuffs reduce it by 20% each;
  • Chat: Improved tab functionality, chat menu, and the chat is now in a separate window;
  • Fixed several problematic collision errors in level 60 castles;
  • Localization and Descriptions:
    • Fixed localization of ring enchantments;
    • Corrected the names of enchantments in the large and small “Life” and “Health” gear, which were swapped;
    • Added descriptions of the components of the large and small gear in the enchantment descriptions;
    • Fixed localization of quests and items.

Changes

  • Intermediate character backup is now every 2 minutes (previously 10);
  • Characters are no longer deleted;
  • An additional check has been added every 5 minutes to ensure the character is in the game;

Day-Off Changes

  • Added Т5-Т12 items:
    • Pouches;
    • Books;
    • Token Boxes;
  • Added vendors who sell tokens leading to Vocation Teachers (T3);
  • Fixed high drop of T3-T4 tools;
  • Fixed some errors related to map markers;
  • Fixed crafting requirements of several items (including T12 Tools);
  • Set up roles that can withdraw from castle treasury;

ROG Store

  • Added an in-game store for Zlaty (icon with a cart in the upper right corner of the screen, to the left of the Knowledge Base);
  • Current goods::
    • Containers (Pouches, Books, token bags);
    • Cauldrons;
    • Tools;
    • Food;
    • Attention! Cauldrons and tools are less effective than items of similar levels obtained through the game and have lower durability;
  • Upcoming goods:
    • Realty Т1:
      • personal warehouse;
      • personal libraries with cabinets for recipes;
      • personal crafting workshops with craft stations;
    • Character slots;

Best regards,

Atlant Games Team