Dear friends,
This is the first of a series of big updates we’ve planned for November.
This month, we are also planning to introduce considerable changes to Vocation balance. Besides, all players will have access to 4-6 stages of Vocations with minimal requirements, but all that’s information for a separate announcement.
You’ll find day-off fixes and changes at the end of the patch note.
The Way for All
- Experience:
- Changed the proportion of XP gains in PvE: decreased the final blow XP but increased the overall XP gain;
- on average, players will get more XP;
- using AOE for leveling will be more effective (but there’ll still be no XP for using buffs);
- Т5-Т12 containers:
- A considerable increase of crafter NPC DVB to minimize the effect of demand on prices;
- A number of positive changes in the weight and carrying capacity of T8, T10, T11 containers;
The Way for Beginners
- Northern T1 Counties:
- Are wholly filled with lower-level mobs (previously, such spawners were only places around starting villages);
- Mob loot drops were updated to match that of mobs from T1 southern counties;
- Rivulet Island rings:
- Updated their bonuses to +14;
- added quests to get their full set;
- these rings can be enchanted;
The Way for Mids
- Fazira
- added another Fazira map for levels 51-60 (the previous 41-60 map is restricted to 41-50);
- Fazira spiders now give twice as much XP;
- Increased the bonuses Fazira rings give per level from +5 to +12 (e.g., Т6 ring gives +72, Т9 gives +108), but their durability was decreased;
- added T7-T9 rings and quests to get them;
- a substantial reconsideration of Ice Golem loot drops;
- added shading to buff duration to make them readable;
- decreased the overall brightness of snow and light sources;
Vocations and abilities:
- T2 Vocation stage quests can now be completed at T2 Guides. Only T3 quests have to be picked up and completed at Vocation Teachers beyond settlements;
- Added tokens leading to Vocation Teachers who give T3 Vocation quests;
- Hunter:
- by default, gets a passive ability to shoot and reload crossbow while sprinting;
- Archmage:
- fly speed increased 3 times, added a visual effect;
- Thief:
- “Steal Talers” basic ability was replaced with “Elusiveness”;
- The quest that gave “Elusiveness” now gives a new ability — “Pretend”;
- Anti-invisibility:
- added a new ability and a quest to get it:
- applies an affect on a caster that dispels all invisibility effects around them in N radius for n seconds, depleting caster’s HP and MP;
- Assassin’s Invisibility:
- allows only 1H sword attacks; 3/4/5 chargers for T1/T2/T3 levels of the ability;
- increased duration;
- slightly decreased CD;
- Thief’s Invisibility:
- 1 charge on every stage of the Vocation;
- increased duration;
- decreased CD;
Magic
- General:
- Medium projectiles and AOE (and other magic with long casting time) now use the area or direction that was chosen at the end of its casting time;
- Pasive HP/MP regeneration powders:
- 250-450% more effective
- now have greater requirements;
- added R1 concentration—don't dispel on death, longer duration, but they tick 30% less frequently;
- AOE:
- Disable sprinting while casting;
- Casting time increased to 1,5;
- Earth: increased range, speed, decreased CD, added 2 second long stun on hitting a character with the projectile;
- Air: increased range, slightly increased CD;
- Water: decreased the number of damage ticks, increased the interval between ticks, decreased CD;
- Dispels:
- Significantly increased range, speed, and flight speed for tier cycles;
- Fixed the wrong radius of the projectile;
- Air Slow (Wind):
- Decreased CD;
Refining and Crafting
- Recalculated the bonuses for having extra crafting points while crafting and enchanting:
- extra crafting points give a considerable bonus to item quality within the recipe’s quality range and much lower bonuses beyond it;
- the lower the quality of a recipe, the greater the bonus from extra points;
- reasonably decreased the bonus for extra crafting points when enchanting items with unmatching recipes;
- Fixed wrong results of resource refining, including merging and splitting;
- Cauldron durability is now visible in both item and brewing widgets;
- Fixed using the last point of durability for multiple brewings;
Addressing Old Issues
- Fixed excessive loading of sublevels on the client when entering town and castle zones;
- The third-person camera now looks over the shoulder, and the aiming reticle has full functionality;
- Fixed incomplete quest progress tracking for gathering quests when filling stacks from different items with varying quality;
- Respawning for players with neutral or higher karma in T2 counties now occurs in mini-locations with a Green Zone and teleport (as T2 settlements have not yet been introduced);
- Fixed the "Hit the Road" quest, which could fail to count all coins if pelts and some coins were turned in simultaneously;
Fixes
- Boss spawners now have a single fixed respawn offset for any level (+/- 1 in-game hour);
- The bleeding and vampirism skills no longer scale with the caster's MA (Magic Attack);
- Northerners were reducing PA (Physical Attack) by 90% for one debuff instead of 10%. Now, both debuffs reduce it by 20% each;
- Chat: Improved tab functionality, chat menu, and the chat is now in a separate window;
- Fixed several problematic collision errors in level 60 castles;
- Localization and Descriptions:
- Fixed localization of ring enchantments;
- Corrected the names of enchantments in the large and small “Life” and “Health” gear, which were swapped;
- Added descriptions of the components of the large and small gear in the enchantment descriptions;
- Fixed localization of quests and items.
Changes
- Intermediate character backup is now every 2 minutes (previously 10);
- Characters are no longer deleted;
- An additional check has been added every 5 minutes to ensure the character is in the game;
Day-Off Changes
- Added Т5-Т12 items:
- Pouches;
- Books;
- Token Boxes;
- Added vendors who sell tokens leading to Vocation Teachers (T3);
- Fixed high drop of T3-T4 tools;
- Fixed some errors related to map markers;
- Fixed crafting requirements of several items (including T12 Tools);
- Set up roles that can withdraw from castle treasury;
ROG Store
- Added an in-game store for Zlaty (icon with a cart in the upper right corner of the screen, to the left of the Knowledge Base);
- Current goods::
- Containers (Pouches, Books, token bags);
- Cauldrons;
- Tools;
- Food;
- Attention! Cauldrons and tools are less effective than items of similar levels obtained through the game and have lower durability;
- Upcoming goods:
- Realty Т1:
- personal warehouse;
- personal libraries with cabinets for recipes;
- personal crafting workshops with craft stations;
- Character slots;
Best regards,
Atlant Games Team