Dear friends!
The series of weekends and holidays has come to an end, so with new strength and team members, we are getting back to work.
As before, our thoughts/responses/description of the meta are in italics.
The ban list for the past week has grown significantly:
Patch notes:
Duping:
- Fixed a loophole for duping - the simplest in terms of reproducibility and the most complex in terms of code;
Knowledge Base:
- New sections added;
- Trigger volumes added for opening/notifications;
Dwarrhan:
- In T1 counties, the mob level has been completely reworked:
- On average, the mob level near starting villages has been reduced by 2 levels;
- On average, the mob level in other spawners has been reduced by 4 levels;
- The transition between spawner levels has been softened;
- Now, the maximum mob level on the surface in T1 counties = 15;
- Ecosystem:
- Weakened by 4 times for all regular mobs;
- Weakened by 10 times for rare mobs;
- Turned off for locations with mini-bosses, swamps;
- DVB:
- Increased the maximum price limit by 15 times;
- Slowed down the rollback of DVB to its original state;
- Enabled DVB on NPC recyclers;
- Increased DVB for a number of NPCs;
Rivulet Island:
- Introduced a maximum level restriction (16);
- Characters above level 16 have been sent to Harbour (with the payment of the Island tax);
Powders:
- Added recipes for powder boiling:
- This is the repeated boiling of powders to obtain a concentrate;
- Powders receive the suffix R1;
- This is the first degree of boiling down;
- Effects of R1 on buffs:
- -5% to bonuses;
- +15% to duration;
- Resistance to character demise (do not remove upon death);
- 1 level of dispel resistance;
- Effects of R1 on damaging magic:
- -5% to damage;
- +10% to speed and range;
Abilities:
- (Thief) Invisibility: the number of attacks is limited by charges;
- (Hunter) Double Arrow: the number of shots is limited by charges, cooldown for recharging increased;
- (Inquisitor) Purification: significantly increased the number of buffs removed (as part of the overall changes to dispels);
Satiety:
- Added influence on Max MP;
- Added influence on HP Regen
- Also, the significance of HP regen will be increased by the next patch;
- Reduced the penalty for energy and its regen, increased for Max HP and MP for the value (0);
- General changes to bonuses/maluses for satiety;
Changed:
- Druid healing powders no longer consume stamina;
Fixed:
- The appearance of the Tabula Rasa window during transitions;
- Hotbar (the logic of loading has been tightened, which should affect its reset during transition);
- Reset of DBV for a number of traders;
- A number of errors with checks for space in inventory/containers;
Optimization:
- Reworking of server logging;