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Roadmap: quick guidance
This roadmap focuses on main features, but is not fully exhaustive.
There are a lot of behind-the-scenes work and smaller tasks that will be happening as well as on-going improvements to existing features. This is also not intended to be a final list, there will potentially be additional features added down the line and features may shift in their projected release.
Roadmap updates
Roadmap data is pulled out from our internal database which is used to plan and manage the project. This roadmap will be updated automatically once per week.
Roadmap views
There're two views for Reign of Guilds roadmap: by status and by stage. The first one shows the content and the features developed by its status. The second one shows the content and features to be developed and implemented at every stage.
Legend
The status of each Feature in the roadmap indicates where it is in the development process. Here is a list of terms used on each card and their meaning.
There're 7 stages of development: Prototype, pre-Alpha, Alpha, Beta-1, Beta-2, Early Access, Release, Post Release.
Every card has it's status of development:
Designed & Discussion | the feature is planned, but too far to be scheduled correctly |
Scheduled | the feature is planned but not in development |
In development | the feature is actively developed |
Implementation | the feature is being in implementation in PTR build |
ROG Club testing | the feature is being actively tested by ROG Club members |
Completed | the feature is successfully implemented, tested and ready for public release |
Some cards contain abbreviations:
[Epic] | complex and large-scale features |
[IMP] | features in constant implementation and depending on other departments |
[GRP] | features are grouped in one card, to be devided once development starts |
[Ref] | next step of development in other department |
* | the card contains media files (images, gifs) |
(0.5) | part of basic level of feature |
(1.0) | basic level of feature |
(2.0) | advanced level of feature |
(vol. 1,2, ...) | waves of produced content |
Roadmap: quick guidance
This roadmap focuses on main features, but is not fully exhaustive.
There are a lot of behind-the-scenes work and smaller tasks that will be happening as well as on-going improvements to existing features. This is also not intended to be a final list, there will potentially be additional features added down the line and features may shift in their projected release.
Roadmap updates
Roadmap data is pulled out from our internal database which is used to plan and manage the project. This roadmap will be updated automatically once per week.
Roadmap views
There're two views for Reign of Guilds roadmap: by status and by stage. The first one shows the content and the features developed by its status. The second one shows the content and features to be developed and implemented at every stage.
Legend
The status of each Feature in the roadmap indicates where it is in the development process. Here is a list of terms used on each card and their meaning.
There're 7 stages of development: Prototype, pre-Alpha, Alpha, Beta-1, Beta-2, Early Access, Release, Post Release.
Every card has it's status of development:
Designed & Discussion | the feature is planned, but too far to be scheduled correctly |
Scheduled | the feature is planned but not in development |
In development | the feature is actively developed |
Implementation | the feature is being in implementation in PTR build |
ROG Club testing | the feature is being actively tested by ROG Club members |
Completed | the feature is successfully implemented, tested and ready for public release |
Some cards contain abbreviations:
[Epic] | complex and large-scale features |
[IMP] | features in constant implementation and depending on other departments |
[GRP] | features are grouped in one card, to be devided once development starts |
[Ref] | next step of development in other department |
* | the card contains media files (images, gifs) |
(0.5) | part of basic level of feature |
(1.0) | basic level of feature |
(2.0) | advanced level of feature |
(vol. 1,2, ...) | waves of produced content |