Weekly report [#23]

Discussion in 'Devblog' started by Karl, Mar 4, 2019.

  1. Karl

    Karl Администратор Staff Member

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    Oct 2, 2017
    The report №23 salutes the followers of ROG development!

    We look through the visual and talk about deserted castle, technical moments and take the day off!

    Let’s start with the funny things!

    I Stickman animations

    We continue to make our favourite mob of the ROG more alive, funny and original. We conceive the stickman as a bit otherworldly. That’s how his aggro will look like:

    stck_taunt.gif

    II Mobs

    We’re not going to discuss it for a long time because we will show it later together with their animations.

    a) Dryad
    It’s a forest dweller.

    dri_01.jpg dri_02.jpg
    dri_03.jpg dri_04.jpg
    b) Red scorpion
    Well, this character is familiar to many of us and it’s going to look like this in the game:

    scorp_01.jpg scorp_02.jpg scorp_03.jpg
    с) Skeletons
    Of course they are! Moreover, the undeads will be represented approximately by 10 different kinds of mobs.

    sk_01.jpg sk_02.jpg sk_03.jpg sk_04.jpg sk_05.jpg

    III 3D models - barbarian's armour


    We're finishing barbarian armor sets as it comes up to release as next profession.

    Gambeson and one more original helmet!

    ar_t3_01.jpg ar_t3_02.jpg hlm_t3_01.jpg hlm_t3_02.jpg hlm_t3_03.jpg

    IV Level design - deserted castle

    Well, a bit of history from the start.

    [By the way, ]

    Many of you remember that no one knows the story of the Dworran kingdom. But there are the stories of its inhabitant. One of this stories “About the Sovereign” will form the basis for the trailers and all the kingdom will have the echoes of it.

    This story tells about the people, their principles, decisions and consequences. An attentive reader has already got that this is the plot depicted on the concept-arts.

    Deserted castles, villages and towns of Dworran are the echoes of this story.

    Powerful stone constructions look absurdly huge in the underdeveloped and poor regions where only huts and fields around and there is only one mill for a few villages.

    This castle was resurrected for one purpose - to suppress the discontent and excitements and retain the power which had become a tyranny.

    [***]

    Castle is a tumbledown construction comparable to the castles of tier 3 (level 120) in size. You can capture only part of it in the game but the value will differ from the built-in one in the common mechanics “King and counts”. More likely this castles will become instances in the open world.

    However, one of this castles, situated near the Harbour city, will serve as an arena for the testing of capture mechanics during the pre-Alpha, Alpha and even Beta-1.

    Screenshots below provides the sight of what’s already done at different times of day and with the different atmosphere. The only thing left to do is visuals.

    scr_x7y2_csl_02.jpg scr_x7y2_csl_04.jpg scr_x7y2_csl_06.jpg scr_x7y2_csl_08.jpg scr_csl_01.jpg scr_csl_02.jpg scr_csl_03.jpg scr_csl_05.jpg

    V Legendary sword

    And we will finish our report with the pictures:

    scr_07.jpg scr_07_2.jpg

    This is the Legendary two-handed sword (more than 180 cm). This sword was owned by the Sovereign. The model was done for the intro with the name of the game. After this we plan to make 2 videos about the prehistory of this intro.

    The picture shows the low-polygonal version of the sword (14 thous.), that will be included in the game. And there will be only one legendary sword. Also the right of possession should be regularly proved, otherwise the sword will be handed to the other great warrior.

    VI Conclusion

    A little bit about around-development:
    1. An important information about joining the Alpha and applications for ROG Club - at this topic;
    2. Also here we talk about work to do before the launch of pre-Alpha - so we recommend to pay attention;
    3. We fixed a few bugs on the site and increased the speed of working. Now we plan to implement an additional functional gradually:
      1. the users will be able to create the guilds right on the site;
      2. also they will have an option to design its page (nothing fancy), and leave an application to join;
      3. on the site an account joins a guild, so a guild will have two number indexes: the number of players and the number of characters in the game;
      4. a guild can choose one or the other side (East and West);
      5. the whole guild statistics will be shown further on the site, and also it will be included in the overall statistics of Dworran guilds;
        It’s a short description of a functional. We will express our view later. And now we are interested in your opinion on the subject.
    4. Every week we will send the emails to those who joined the Alpha. We will mention that we have a new site and if you want to get the key, you will need to sign up the new site. If these emails annoys you, unsubscribe by the link in the email or into your account on the site.
    It’s Friday evening - ROGgoms up, friends!
    Yours sincerely,
    Reign of Guilds Team
     
  2. Mad Man

    Mad Man II degree of vocation ROG Club

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    Feb 20, 2019
    ROGgoms Up!