Full disclosure, I'm not a huge fan of ultra realism. I know RoG does have a lot of that, but I'm hoping for some "arcadey" elements as well (magic, healing, hybrid builds, etc). What can options will RoG provide in that regard? Another off-topic subject, what can we expect from the TTK (time to kill). I've played a few similar games (uo, darkfall, mortal online) and in all those games death is pretty avoidable (you have ways to keep yourself alive and in the fight) which I think is important when you're gear is at risk. I noticed that gearing up is extensive (rings, amulets, a whole bunch of other stuff). Can we expect an option for "gear bags" the ability to craft an entire kit if necessarily and having it bundled up and ready to go?
Please read the website as all the answers are there and shown in this video The TTK appears to be relatively low (Fast), keeping the skill ceiling low as well to allow for a wider audience