Dear Friends! We would like to share with you an idea that we find really cool. This very topic was made on basis of your (gamers) discussions, theories and ideas. So, what new aspect we would like to add? Taxes - not simple ones, but the taxes that are generated when holding castles: 1) Land tax 2) Trade tax 3) Royal tax Taxes will be generated in castle’s chest as separate item (not as money) with specific weight (1kg = 1000 talers). Gradation looks the following way: bag/chest/several chests with gold. You also won’t be able to hold those items in inventory while teleporting. You can exchange gathered taxes only in bank. Thus: Players will have to get mule, load them with mentioned gold and follow to any bank where it can be exchanged to talers and credited to guild’s account. If the player has been killed, his mule can be taken by new owner. If killed character had gathered taxes in his inventory, there is 100% chance of drop (this aspect is still in discussion). However, stealers now have attached item, so what should they do to get money for that? They should go to the church. It works as money laundry. But remember, that church keeps 50% of “clean” funds. This feature seems to be good one as: 1) it doesn’t take too much of development resources. 2) stimulates PvP and brings more dynamic to player-driven-economy system. Also this is another good macro lever for managing the game's economy. If the castle was captured and gathered taxes were there, new owner will have to “launder” taxes left from previous owner. Couple of words about other caravans: We’ll keep baggage animals and caravans that might carry resources. However, there won’t be any caravans with goods between cities as the game has teleport system. So players can use those if they want to re-locate to another county with cargo.