[Discussion] Сaravans

Discussion in 'Discussions' started by Diamay, Apr 18, 2018.

Do we need this feature in our game?

  1. Sure, that's great!

    6 vote(s)
    85.7%
  2. Doesn't matter - we can live with or without it

    1 vote(s)
    14.3%
  3. No, definitely not

    0 vote(s)
    0.0%
  1. Diamay

    Diamay Count

    229
    381
    223
    Jan 17, 2018
    Dear Friends!

    We would like to share with you an idea that we find really cool. This very topic was made on basis of your (gamers) discussions, theories and ideas.

    So, what new aspect we would like to add?

    Taxes - not simple ones, but the taxes that are generated when holding castles:

    1) Land tax
    2) Trade tax
    3) Royal tax


    Taxes will be generated in castle’s chest as separate item (not as money) with specific weight (1kg = 1000 talers). Gradation looks the following way: bag/chest/several chests with gold. You also won’t be able to hold those items in inventory while teleporting.

    You can exchange gathered taxes only in bank.

    Thus:
    Players will have to get mule, load them with mentioned gold and follow to any bank where it can be exchanged to talers and credited to guild’s account.

    If the player has been killed, his mule can be taken by new owner. If killed character had gathered taxes in his inventory, there is 100% chance of drop (this aspect is still in discussion).

    However, stealers now have attached item, so what should they do to get money for that?

    They should go to the church. It works as money laundry. But remember, that church keeps 50% of “clean” funds.

    This feature seems to be good one as:

    1) it doesn’t take too much of development resources.
    2) stimulates PvP and brings more dynamic to player-driven-economy system.

    Also this is another good macro lever for managing the game's economy.

    If the castle was captured and gathered taxes were there, new owner will have to “launder” taxes left from previous owner.

    Couple of words about other caravans:

    We’ll keep baggage animals and caravans that might carry resources.
    However, there won’t be any caravans with goods between cities as the game has teleport system. So players can use those if they want to re-locate to another county with cargo.
     
    • Like! Like! x 1
  2. Kozzion

    Kozzion III degree of vocation

    13
    11
    50
    Apr 8, 2018
    Thats great! I wouldnt even do 50% but full loot!
    Giving 100%loot makes it possible for 2 guilds to work together to compete against 1 stronger guild. So both would get 50-50 instead of 25-25.

    The incentive should be generous so people reamly realmy want to do the effort.

    I would even suggest a minimum transfer of taxes so the loot is high enough.
     
    • Like! Like! x 2
  3. Jumper

    Jumper II degree of vocation

    2
    2
    39
    Apr 25, 2018
    I like the idea. Wanna be spy that sells info about caravan’s route.
     
    • Like! Like! x 1
  4. Myrmex Thraxvágr

    Myrmex Thraxvágr IV degree of vocation ROG Club

    16
    36
    62
    May 11, 2020
    That is a great Concept! It would get all the parties engaged to the ever changing Kingdom. Great thing for the community.
     
    • Like! Like! x 2