Soon there will be release of article about crafting system. Therefore, we would like to make small voting and check the results as we think your mind will be changed after the article itself. So, what’s up? 1) Here you’ll find drop rate of items upon death in accordance with karma level. 2) Character has restrictions on weight carried. That very restriction depends on character’s stamina (still, weight cap is about 120 kg). 3) Player will have to carry tons of resources (from node to refining workshop and then to city or castle). Mounts and caravans So, baggage animals will be available from the start (without primal opportunity to saddle them up). Those animals can carry up to 4000kg (with 200kg at minimal). The baggage mount can be stolen by another character (the better mount is - the more time one must spend to steal it - from 15 to 60 seconds). Those mounts are primal aspect of ROG’s “caravan” system. Weight of resources and how to carry However, you know, that player can carry resources in his own inventory. In this case, if character dies with high level of karma - there is just minimal risk to lose goods. So it all depends on weight of resources. It isn’t possible to carry too much of resources in pockets even with skilled character. On the other hand - excessive weight of resources means lots of grind, right? Just imagine how you’ve reached the node and gather 1 block of stone with 100kg weight, and then you need to carry 1 block it to your cart - repeat, repeat. Should we, for instance, decrease this very stone’s weight? Or should we increase character’s carrying ability? Nope, then caravan system will be dead as risk of losing cargo always higher than carrying it on your own. And don’t forget that re-location within one continent is possible with teleports. So We can decrease weight of resources only if drop rate of losing items upon death will be increased in order to prevent death of caravan system. So, if drop rate of standard item from inventory (if karma is on high level) is 10%, then resource from the similar mesh will have 20% drop chance. Drop rate from stack is proportional. Second variant - we can make drop rate the same for all karma levels (30% for instance)? What do you think? Your thoughts? Let’s vote! But don’t forget that karma system is a tool that might suppress PK, so chance of getting goods from simple stranger will be kind of damage to our karma system.