Comrades! Last comments and displeasure of the players are puzzling for me (and the team in general). Therefore we are very interested in your opinion about monetization of ROG and MMORPG in general. In the foreword I won’t go into statistics of differentiation of player preferences by characteristics: one or the other psychological type, geography, social situation, age. But I want to describe our approved version (you can change it through voting after early access) Proceed: 1) B2P: The game starts on b2p through Steam, the cost can vary depending on regions (as I promised at the beginning for Russian Federation and CIS the game would cost about 1000 rubles); 2) Way from “Early access” to “Release”: It will take us about three years. Together we should think carefully and decide what would be better for the project regarding the monetization during this period. The data of voting will be calculated approximately in a half of a year after the start of Early Access. Without statistics there is too much theory in the unknown world (ROG is not typical clone of MMORPGs, it has many features, that can boost or reduce the game popularity). 3) P2P: Approved model (before the voting). Approval relates to recent releases of different foreign MMORPG, that surprised our team not less than game community. We don’t want any hints or suspicions that ROG can follow a similar path and become a typical product of Russian publisher. To put it mildly, such position creates difficulties for the project. It’s no secret that investors are interested in cost-effectiveness of investments and the flow of funds as opposed to some ‘principled and dreamy position of developers’. Attention! Players that bought the game during the early access later would get full compensation of the cost with game time. Indeed, during the early access the game will be free. If the player starts to play during the early access it will be free after the release. 4) Variants of P2P: Variant I. At the moment we consider the model similar to the old EVE online plexes: game time could be hand over among the players. You can buy game time and gave it to the other players. Variant II. We can separate a part of customization (armour and weapon), real estate renting from the game currency adding it to the ‘plexes’ to reduce the game time cost. These are not the exhaustive variants of P2P modification to reduce monthly payment making it below average. 5) My attitude towards F2P: F2P isn’t inherently bad. F2P as monetization model doesn’t ‘kill’ the games. As well as firearm doesn’t kill people,people kill other people with firearms. Games most frequently die from the greed of publishers and investors (often rolled into one). It’s hard to imagine a team, devoting a few years of their lives to the project and putting their talents to work, that want to turn a game into a donate garbage. An equally difficult to imagine an independent team that is capable to create an ambitious project within a reasonable time frame. As well as firearms in defending, F2P model could not only save the project life but also make MMORPG better, increasing the number of players and variety of psychological types. The first rule of ROG, that has been and will be the first and foremost - the lack of even indirect P2W shop where a player or a guild can buy an advantage on the battlefield (items, potions, tactical objects) or get game currency, resources and other game benefits. In case the players will choose F2P, the ROG shop follows the next concept (besides the social elements): to reduce the gap in the speed of gaining experience and convenience between the players that spend 40+ hours in the game (including drivering) and players spending only 10-20 hours per week. We didn’t aim to work out the F2P model, that’s why we didn’t have an indicative list of goods. But if you are interested in our view for the shop, we will create the list. As you understand, according to these principles it is very hard to monetize F2P project Totally forgot: there NEVER will be no customization that doesn’t fit the LORE or setting, turning a tank into a shrimpy beggar in rags xD Actually, the voting shows your opinion about monetization: The variants are clear, feel free to create and modify the hybrids (as freemium), share your thoughts.