Amount of members in Guilds

Discussion in 'Questions for admins' started by Kozzion, Apr 27, 2018.

  1. Kozzion

    Kozzion III degree of vocation

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    Apr 8, 2018
    I have read that the larger your castle & land can be, the more players a guild can hold in its ranks.
    Is there anything you are going to implement to counter guilds that will try to become a zerg and thus too powerful to compete against ?
     
  2. Radvald

    Radvald Администратор ROG Club

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    Jan 25, 2018
    For this case we have the mechanics of the share capital of the guild. By the way, partly, it was suggested by member of the community. Here is a small part of the concept:

    Share Capital (SC) of a guild is money deposit, which cannot be retrieved directly. The size of SC determines maximum options and values of following parameters for the guild:
    -Number of members;
    -Number of alliances;
    -Maximum level of a castle;
    -Total sum of levels of all castles;
    -Option to gain title of Count or King for senior.
    The SC is being used for deficit coverage of a county’s budget (or counties) in case the governing policy has not been successful enough: too little taxes has been collected while maintenance costs are high.
    In case the SC drops below a limit value, a guild will have 30 in-game days to restore the value of the SC above necessary limit. Otherwise, automatically, the guild members will be dismissed (in ascending order), alliances will be broken, castles will lose owners (in ascending order) and become neutral, the senior will lose the title of Count. In summary, it is going to be a total bust.


    We consider that this mechanic will solve the problems connected with small guilds spam and infinite possibilities of big guilds, that we can see in other games.
    In addition, we are trying to build all combat systems in the game in such a way that the game is favors the strong small teams (we are talking about 10-30 people). We hope that 30 teamplaying people will be able to hold the castle against 100 people with no teamplay and vice versa.

    And, of course, we have some peaceful mechanics: heads of the cupola guilds in associations can veto the count and deploy sanctions of all kinds for the monopolist.

    We hope that these tools will be enough to deal with all sorts of monopolies, but the real answer we will learn only after the tests
     
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