Alpha test registration and upcoming pre-Alpha

Discussion in 'News and announcements' started by Karl, Feb 21, 2019.

  1. Karl

    Karl Администратор Staff Member

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    Oct 2, 2017
    We’re at the finish line to pre-Alpha and here some hot news:

    1) Access to Alpha test will be carried out through Forum accounts (we will distribute Steam keys using already implemented tool). So everyone who signed up for Alpha through the old site version will need to register account on the site (releasing keys through Forum is the most convenient, reliable and quick way so we decided to stop on it). You must register your account using e-mail that you used to sign-up for Alpha.

    Attention! Please, avoid multiboxing, with a high probability such accounts will be blocked.
    The keys for the guilds will be released individually to the authors of such topics in the relevant section (it's easier to go this way than to create many accounts).

    2) We’ll stop to receive applications for ROG Club (and pre-Alpha as well) in the relevant topic 21/02/19 at 20.00 GMT. New members from pending applications will be selected by 22/02/19. Further entry into ROG Club will be on an individual basis, or in accordance with the awards for pre-Order.

    Now a little about the status of the project, starting from 20/02/2019 (what to do before the pre-alpha and what is in the work), more details about the status of development and the road map can be found on the relevant page.

    Left to do (% shows what hasn’t been done yet):

    Programming:
    1. 80% combat system 2.0 + Controls 2.0 (work in progress);
    2. 3/6 serious bugs / inconsistencies with the modular system 2.0;
    3. 2/2 missing elements in the modular system 2.0;
    4. 8/8 adding new mobs and their AI;
    5. 100% NPC;
    6. 100% new hands for the first person view, will take into account the put on armor (work in progress);
    7. 100% new aim;

    Animations:
    1. 5/8 new mobs;
    2. 100% first-person animation fixes for new hands (work in progress);
    3. 70% block animations fixes for Combat system 2.0;
    4. 100% morphs for new armor LOD's;
    5. 80% magic powder (two handed);
    6. 50% magic powder + obelisk;
    7. 40% one-handed weapon + obelisk;
    8. 60% NPC animations;

    Level design:
    1. 50% dead castle (work in progress);
    2. 100% dead city;

    Technical design:
    1. 70% fix all SpeedTree trees (thanks to the bug with UE4.19) (work in progress);
    2. 60% new TrueSky light;
    3. 100% optimization (HLODs);
    4. 80% materials / textures optimization;

    3D models:
    1. 30% bear (work in progress);
    2. 50% wolf;

    2D:
    1. 30% aims 2.0 (work in progress);
    2. Icons for new models.

    Left to do (% shows what hasn’t been done yet):

    Programming:
    1. 50% combat system 2.0 + Controls 2.0 (work in progress);
    2. 1/6 serious bugs / inconsistencies with the modular system 2.0 (work in progress);
    3. 1/2 missing elements in the modular system 2.0 (work in progress);
    4. 8/8 adding new mobs and their AI;
    5. 100% NPC;
    6. 100% new hands for the first person view, will take into account the put on armor (work in progress);
    7. 100% new aim;

    Animations:
    1. 5/8 new mobs;
    2. 50% first-person animation fixes for new hands (work in progress);
    3. (fixed) block animations fixes for Combat system 2.0;
    4. 100% morphs for new armor LOD's;
    5. 25% magic powder (two handed);
    6. 25% magic powder + obelisk;
    7. (done) one-handed weapon + obelisk;
    8. 60% NPC animations;

    Level design:
    1. 10% dead castle (work in progress);
    2. 50% dead city (work in progress);

    Technical design:
    1. (done) fix all SpeedTree trees (thanks to the bug with UE4.19);
    2. 60% new TrueSky light;
    3. 100% optimization (HLODs);
    4. 80% materials / textures optimization (work in progress);

    3D models:
    1. (done) bear;
    2. 30% wolf (work in progress);

    2D:
    1. 15% crosshairs 2.0 (work in progress);
    2. Icons for new models.

    Left to do (% shows what hasn’t been done yet):

    Programming:
    1. 30% combat system 2.0 + Controls 2.0 (work in progress);
    2. 1/6 serious bugs / inconsistencies with the modular system 2.0 (work in progress);
    3. 1/2 missing elements in the modular system 2.0 (work in progress);
    4. 8/8 adding new mobs and their AI;
    5. 100% NPC;
    6. 25% new hands for the first person view, will take into account the put on armor (work in progress);
    7. 100% new crosshair;

    Animations:
    1. 5/8 new mobs;
    2. 20% first-person animation fixes for new hands (work in progress);
    3. (fixed) block animations fixes for Combat system 2.0;
    4. 100% morphs for new armor LOD's;
    5. 25% magic powder (two handed) (work in progress);
    6. 25% magic powder + obelisk (work in progress);
    7. (done) one-handed weapon + obelisk;
    8. 60% NPC animations;

    Level design:
    1. (done) dead castle;
    2. 20% dead city (work in progress);

    Technical design:
    1. (done) fix all SpeedTree trees (thanks to the bug with UE4.19);
    2. 60% new TrueSky light;
    3. 100% optimization (HLODs);
    4. 25% materials / textures optimization (work in progress);
    5. (done) Forests back in the world (once 1 is done);

    3D models:
    1. (done) bear;
    2. 10% wolf (work in progress);

    2D:
    1. (done) Crosshairs 2.0 (to be discussed with community);
    2. (done) Text window (info, notes, etc.);
    3. Icons for new models (work in progress).

    Left to do (% shows what hasn’t been done yet):

    Programming:
    1. 10% combat system 2.0 + Controls 2.0 (work in progress);
    2. (done) serious bugs / inconsistencies with the modular system 2.0;
    3. 1/1 big UE4 bug with big maps;
    4. (done) missing elements in the modular system 2.0;
    5. 7/8 adding new mobs and their AI;
    6. 100% NPC;
    7. (done) new hands for the first person view, will take into account the put on armor;
    8. 100% new crosshair;
    Animations:
    1. 3/8 new mobs;
    2. 15% first-person animation fixes for new hands (work in progress);
    3. (done) block animations fixes for Combat system 2.0;
    4. 100% morphs for new armor LOD's;
    5. 20% magic powder (two handed) (work in progress);
    6. 20% magic powder + obelisk (work in progress);
    7. (done) one-handed weapon + obelisk;
    8. 60% NPC animations;
    Level design:
    1. (done) dead castle;
    2. (done) dead city;
    Technical design:
    1. (done) fix all SpeedTree trees (thanks to the bug with UE4.19);
    2. 20% new TrueSky light;
    3. 100% optimization (HLODs);
    4. 25% materials / textures optimization (work in progress);
    5. (done) Forests back in the world (once 1 is done);
    6. (done) New grass;
    3D models:
    1. (done) bear;
    2. (done) wolf;
    3. (done) 4 models of axes and 12 materials;
    4. Necromancer (work in progress);
    2D:
    1. (done) Crosshairs 2.0 (to be discussed with community);
    2. (done) Text window (info, notes, etc.);
    3. (done) Icons for new models;
    4. 50% Character customization window UI (work in progress).

    Left to do (% shows what hasn’t been done yet):

    Programming:
    1. 1% combat system 2.0 + Controls 2.0 (work in progress);
    2. (done) serious bugs / inconsistencies with the modular system 2.0;
    3. (done) 1/1 big UE4 bug with big maps;
    4. (done) missing elements in the modular system 2.0;
    5. 5/8 adding new mobs and their AI;
    6. 100% NPC;
    7. (done) new hands for the first person view, will take into account the put on armor;
    8. 100% new crosshair;
    Animations:
    1. 3/8 new mobs;
    2. (done) first-person animation fixes for new hands;
    3. (done) block animations fixes for Combat system 2.0;
    4. 100% morphs for new armor LOD's (work in progress);
    5. 20% magic powder (two handed) (postoponed for voting) (work in progress);
    6. (done) magic powder + obelisk;
    7. (done) one-handed weapon + obelisk;
    8. 10% NPC animations (work in progress);
    Level design:
    1. (done) dead castle;
    2. (done) dead city;
    Technical design:
    1. (done) fix all SpeedTree trees (thanks to the bug with UE4.19);
    2. (done) new TrueSky light;
    3. 50% optimization (HLODs) (work in progress);
    4. (done) materials / textures optimization (first pool);
    5. (done) Forests back in the world;
    6. (done) New grass;
    3D models:
    1. (done) bear;
    2. (done) wolf;
    3. (done) 4 models of axes and 12 materials;
    4. Necromancer (work in progress);
    2D:
    1. (done) Crosshairs 2.0 (to be discussed with community);
    2. (done) Text window (info, notes, etc.);
    3. (done) Icons for new models;
    4. (done) Character customization window UI;
    5. (done) Castle capturing window;
    6. 80% (settings, respawn, work with number of items in stack) (work in progress).
     
    • Like! Like! x 5
  2. Karl

    Karl Администратор Staff Member

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    Oct 2, 2017
    Pre-Alpha status update in the first post.
     
  3. Karl

    Karl Администратор Staff Member

    170
    904
    343
    Oct 2, 2017
    Pre-Alpha status update is here!
     
  4. Karl

    Karl Администратор Staff Member

    170
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    343
    Oct 2, 2017
    Another pre-Alpha status update is here!
     
  5. Enyera

    Enyera Bard

    2
    2
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    Jul 12, 2019
    Hey,
    I am trying to get into the Alpha test but the pop up isn't working. Its sending me back to the main page of the site. What do I do?
     
    • Like! Like! x 1
  6. Karl

    Karl Администратор Staff Member

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    Oct 2, 2017
    Hi! You already registered on our site, it means that you successfully signed up for Alpha test. You'll receive a letter with instructions before it starts.
     
    • Like! Like! x 2
  7. Enyera

    Enyera Bard

    2
    2
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    Jul 12, 2019
    Alright, thank you!
     
    • Like! Like! x 1
  8. Decimation

    Decimation III degree of vocation

    1
    1
    41
    Nov 4, 2019
    I hope to get to see some more of this fantastic game. I have a gaming community that is dying for a good PvP/Guild vs Guild game
     
    • Like! Like! x 1
  9. Arebon

    Arebon III degree of vocation Benefactor ROG Club

    11
    2
    44
    Nov 3, 2019
    how do i get access when i preordered the game now?
     
  10. wain

    wain Count Benefactor Emissary ROG Club

    432
    365
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    Feb 28, 2019
    hi, you need to wait when you recive ROG club membership in forum. After you get access to special forum, there you will find instruction's how to join a game server.

    Also,

    1. Social rewards on the forum will be credited within 10 days after purchase;
    2. Keys to access the game will be sent to e-mail 1 day before the start of the servers;
    3. Guild and character names reservation will start closer to Alpha stage;
    4. In-game rewards will be automatically credited to your account when you enter the game;
    5. Free months of the game will be credited to your account when you go to the release stage;
    6. Gift packs will begin shipping 2 months prior to early access as delivery times decrease to buyers so that everyone gets rewards around the same time.
     
    • Like! Like! x 3
    Last edited: Nov 5, 2019
  11. EvilInside

    EvilInside Bard ROG Club

    2
    0
    4
    Dec 8, 2019
    Hello, how long before I get access to ROG club membership in forum.

    thanks
     
  12. ROG_LEAD

    ROG_LEAD Project Manager Staff Member Patron ROG Club

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    May 8, 2017
    up to 10 days, but usually 2-3 days
     
    • Like! Like! x 2
  13. o0DeLuX0o

    o0DeLuX0o Bard

    1
    0
    1
    Jan 31, 2020
    Hello RoG community, My name is o0DeLuX0o . Say it like this Dae lux. is the purchase of the game the only way to get in on the alpha gameplay? ive been waiting along time for a game like this since MOrtal!!
     
  14. Jaroni

    Jaroni King ROG Club

    1,249
    415
    423
    Dec 26, 2017
    now it seems to be yes
     
  15. Bnem

    Bnem Bard

    2
    1
    1
    Feb 22, 2020
    So.. is the alpha gameplay out for start testing?
     
  16. Darsoth

    Darsoth I degree of vocation ROG Club

    4
    0
    19
    Feb 20, 2020
    Hopefully, im curious myself
     
  17. Darsoth

    Darsoth I degree of vocation ROG Club

    4
    0
    19
    Feb 20, 2020
    Is the two to three days the same with the steam id authorization with ptr?
     
  18. Fincher

    Fincher Bard

    3
    2
    3
    May 12, 2020
    Hello, how can i join to Alpha tests?
     
  19. wain

    wain Count Benefactor Emissary ROG Club

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    Feb 28, 2019
    Hi, right now only way is buying a preorder. Sign-up for Alpha was closed on 07/15/2019.
     
    • Like! Like! x 1
  20. Fincher

    Fincher Bard

    3
    2
    3
    May 12, 2020
    Can i already play the game after i will buy preorder? or i need to wait for EA or stuff like that