ROG News | August 1, 2018
I. Introduction Friends! We would like to tell you a little bit about an important component of the world mood of Reign of Guilds - light. And of course, you know that the mood...
ROG News | July 20, 2018
Prologue The teleport system is extremely significant element of forming the scale and structure of the realm. There are few principles of common truth, that developers...
ROG News | June 29, 2018
Crafting: creating items and their quality. Part IV Recently, we described the types of resources available in the Reign of Guilds world, their generation, influence of the Count’s policy on...
ROG News | June 13, 2018
In the first article about the system of crafting in the Reign of Guilds, we described types of resources and where they are extracted and processed. Today we will tell you more about the...
ROG News | May 23, 2018
In Part 1 of our notes on the ROG crafting system, we talked about the types of resources, their extraction and processing system. Now we shall talk about the Count’s role in this...
ROG News | May 4, 2018
Today we’ll tell you about our crafting system. Description will be divided into 4 parts. So, the first one is devoted to types of resources (raw materials, refining and materials). In...
ROG News | April 20, 2018
We mentioned earlier that one of the specifics of the ROG economic model is the Dynamic vendor balance mechanics. Although this term was partly borrowed from accounting, it has no more common...
ROG News | March 2, 2018
Hello there! Small introduction: Decent and strong economy system is a gist of every MMO. This also goes to PvP-oriented MMOs in general and to ROG in particular as nobody will...